Traditional Animation Techniques in Toon Boom Harmony
Pluralsight
Course Summary
In this tutorial, you'll learn how to begin using some of the powerful tools that Toon Boom has to offer with your own traditionally styled animations. Software required: Toon Boom Harmony.
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Course Description
In this tutorial, you'll learn how to begin using some of the powerful tools that Toon Boom has to offer with your own traditionally styled animations. We'll begin by creating some rough thumbnails to visualize the story of our character's animation. Following this, we'll spend a few lessons sketching out the different character poses such as the keys, extremes, breakdowns, and in-betweens. We'll also use the onion skinning feature to aid us as we draw these poses. From here, we'll learn how we can use the brush tool to apply clean line work over all of our sketched poses, and how we can quickly clean up this line work using the cutter tool. Following this, we'll learn how to create color art from line art so that we can keep our line work and color on separate modes. Next, we'll learn how we can effectively color all of our character's poses using the paint bucket tool. Finally, we'll learn how we can import a layered Photoshop file into Harmony to be used for our animation's environment. NOTE: All of the techniques, methods, and tools that we'll cover can be executed in Harmony, Animate, and Animate Pro. Software required: Toon Boom Harmony.
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Course Syllabus
Introduction and Project Overview- 1m 16s
—Introduction and Project Overview 1m 16sTraditional Animation Techniques in Toon Boom Harmony- 2h 25m
—Visualizing Our Animation Through Thumbnails 11m 22s
—Sketching the Key Poses 12m 55s
—Continuing to Sketch out Our Key Poses 11m 24s
—Sketching the Extreme Poses for Our Character 11m 35s
—Sketching in the Breakdown Poses for Our Character's Animation 17m 24s
—Continuing to Sketch Breakdowns 13m 51s
—Sketching the in-betweens 15m 47s
—Applying Line Work 13m 39s
—Flattening Line Work and Creating Color Art from Line Art 8m 45s
—Coloring Our Animated Character 14m 27s
—Importing a Layered Psd for Our Scene's Environment 14m 12s