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Creating Cartoon Characters in MODO

Course Summary

The modeling and painting tools in MODO are powerful and easy to use. Creating a cartoon character will give us a chance to look at how those tools can be used to model organic shapes, follow existing designs, and finish with texture maps. Software required: MODO 701.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 17s

    —Introduction and Project Overview 1m 17s
    Creating Cartoon Characters in MODO
    - 3h 27m

    —Setting up Backdrop Images 4m 48s
    —Creating the Overall Body Shape 11m 41s
    —Shaping the Body 5m 45s
    —Extruding Out the Jaw 9m 59s
    —Extruding up the Head 12m 8s
    —Finishing the Head Shape 10m 53s
    —Adding the Eyes 6m 9s
    —Finishing the Eye Socket 9m 2s
    —Creating the Horn Socket 4m 8s
    —Creating the Gums 4m 6s
    —Modeling the Teeth 6m 16s
    —Building the Arms 4m 35s
    —Creating the Hand 9m 24s
    —Modeling the Legs 7m 3s
    —Connecting the Arms and Legs to the Body 5m 39s
    —Adding the Claws 5m 7s
    —Building the Horns 6m 55s
    —Adding Creases and Wrinkles 10m 8s
    —Applying Materials 4m 52s
    —Creating a UV Layout 10m 33s
    —Finishing the UV Layout 10m 2s
    —Painting the Body Color Texture 13m 12s
    —Painting the Horns 6m 41s
    —Painting the Claws 8m 46s
    —Creating a Bump Map 10m 51s
    —Adding an Occlusion Map 3m 37s
    —Using the Sculpt Tools to Add Expression 5m 9s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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