Creating Cartoon Characters in MODO
Pluralsight
Course Summary
The modeling and painting tools in MODO are powerful and easy to use. Creating a cartoon character will give us a chance to look at how those tools can be used to model organic shapes, follow existing designs, and finish with texture maps. Software required: MODO 701.
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Course Description
The modeling and painting tools in MODO are powerful and easy to use. Creating a cartoon character will give us a chance to look at how those tools can be used to model organic shapes, follow existing designs, and finish with texture maps. Our design will be a simple, but appealing one that will allow us to concentrate on the tools and techniques while creating something fun. We'll start by adding images to use as reference and then begin building up the geometry from scratch. We'll build and shape the main body before spending some time creating more complex topology for the head. Tools like Loop Slice, Edge Slice, and Bevel will help us create our character quickly and efficiently. We'll also create parts like the teeth, eyes, and horns from primitive shapes or by using our existing geometry. Once our model is built, we'll spend some time looking at UV layouts and then create some color textures for the character. In addition, we'll add some bump to the character as well as some ambient occlusion. In the end, you'll have a finished cartoon character ready for rigging and animation, as well as the knowledge you need to create models from your own designs. Software required: MODO 701.
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Course Syllabus
Introduction and Project Overview- 1m 17s
—Introduction and Project Overview 1m 17sCreating Cartoon Characters in MODO- 3h 27m
—Setting up Backdrop Images 4m 48s
—Creating the Overall Body Shape 11m 41s
—Shaping the Body 5m 45s
—Extruding Out the Jaw 9m 59s
—Extruding up the Head 12m 8s
—Finishing the Head Shape 10m 53s
—Adding the Eyes 6m 9s
—Finishing the Eye Socket 9m 2s
—Creating the Horn Socket 4m 8s
—Creating the Gums 4m 6s
—Modeling the Teeth 6m 16s
—Building the Arms 4m 35s
—Creating the Hand 9m 24s
—Modeling the Legs 7m 3s
—Connecting the Arms and Legs to the Body 5m 39s
—Adding the Claws 5m 7s
—Building the Horns 6m 55s
—Adding Creases and Wrinkles 10m 8s
—Applying Materials 4m 52s
—Creating a UV Layout 10m 33s
—Finishing the UV Layout 10m 2s
—Painting the Body Color Texture 13m 12s
—Painting the Horns 6m 41s
—Painting the Claws 8m 46s
—Creating a Bump Map 10m 51s
—Adding an Occlusion Map 3m 37s
—Using the Sculpt Tools to Add Expression 5m 9s