Creating Cartoon Characters in 3ds Max

Pluralsight
Course Summary
Learn a production workflow to creating organic cartoon characters and time-saving techniques to creating animation-friendly topology, exaggerating proportions, and adding appeal. Software required: 3ds Max 2009 and up (required to open project files).
-
+
Course Description
Learn a production workflow to creating organic cartoon characters and time-saving techniques to creating animation-friendly topology, exaggerating proportions, and adding appeal. Contains over 7. 5 hours of project-driven training for artists learning the artistic processes of creating stylized cartoon characters as seen in animated feature films. Popular highlights include: Working with Reference Art; Creating Animation-friendly Topology; Using Splines to Create Geometry; Attaching and Detaching Polygons; Adding Viewport Backgrounds; Exaggerating Proportions; Adding Detail Strategically; Bridging Polygonal Geometry; Creating Stylized Hair; Working with Multiple Pieces; Creating the Illusion of Detail; Cloning Geometry for Reuse; Building from Primitives; Using Extrude, Inset, and Bevel; Modifying Sub-objects; Working with Selections; Setting up Non-spherical Eyes; Previewing Smooth Geometry; Using the FFD Space Warp; Working in Symmetry; Adding Temporary Color to Objects; Simplifying Shapes; Troubleshooting Edge Flow; Sharpening Corners with Edges; Modeling Wrinkles into Clothing; Adding Seams to Cloth; Using FFD Modifiers; Creating Teeth; Capping Border Edges; Cloning Edges; Working with Groups; Adding Appeal. Software required: 3ds Max 2009 and up (required to open project files).
-
+
Course Syllabus
Introduction and Project Overview- 0m 54s
—Introduction and Project Overview 0m 54sCreating Cartoon Characters in 3ds Max- 7h 30m
—Adding Viewport Backgrounds 9m 3s
—Starting the Head 11m 52s
—Creating a Framework for the Head 10m 17s
—Continuing the Head Framework 10m 1s
—Adding Lip Geometry 12m 42s
—Building the Nose Area 8m 7s
—Filling in the Upper Lip 9m 26s
—Filling in the Lower Lip and Cheek 10m 2s
—Building the Eye Socket 10m 7s
—Finishing the Eye Socket 7m 1s
—Completing the Forehead 8m 58s
—Adding the Neck 7m 17s
—Adding the Ear 9m 29s
—Finishing the Ear and Back of the Head 12m 3s
—Filling in the Top of the Head 6m 33s
—Building the Nose 9m 37s
—Adding Detail Around the Lips 9m 48s
—Modeling the Lips 10m 8s
—Adding the Mouth Interior 6m 9s
—Building the Teeth 7m 19s
—Adding the Gums 7m 20s
—Modeling the Tongue 11m 23s
—Building the Hair 13m 0s
—Finishing the Hair Pieces 12m 53s
—Placing Hair and Eyebrows 7m 49s
—Creating a Base for the Body 15m 54s
—Modeling the Legs 14m 2s
—Modeling the Arms 13m 8s
—Starting the Hand 12m 24s
—Finishing the Hand 13m 53s
—Shaping the Lab Coat 7m 20s
—Adding Seams to the Shoulders of the Coat 6m 5s
—Building Armbands 5m 55s
—Adding a Collar to the Coat 8m 40s
—Adding Detail to the Lab Coat 7m 12s
—Building the Elastic Band 7m 29s
—Creating Trim Pieces 14m 9s
—Adding Thickness to the Coat 12m 53s
—Adding Pockets to the Coat 10m 18s
—Deforming the Lab Coat 9m 50s
—Adding Wrinkles to the Coat 19m 6s
—Building Shoes and Socks 13m 46s
—Creating the Eyes 8m 40s
—Finishing the Eyes 5m 31s
—Adding the Moles 5m 49s