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Creating a Cartoon Scientist in ZBrush

Course Summary

In this set of ZBrush tutorials, we will build a cartoon scientist. Software required: ZBrush 4R6.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 0s

    —Introduction and Project Overview 1m 0s
    Creating a Cartoon Scientist in ZBrush
    - 4h 34m

    —Evaluating the Concept Image 11m 16s
    —Blocking in the Torso Using Insert Brushes 12m 6s
    —Adding the Neck and Arms Using Insert Brushes 11m 32s
    —Creating the Rest of the Arm 10m 37s
    —Adding Legs and Feet 12m 46s
    —Creating Hands and Refining the Feet 13m 27s
    —Building the Head 12m 42s
    —Creating the Ears 10m 6s
    —Adding the Nose and Eye Sockets 10m 57s
    —Creating the Eyes 11m 45s
    —Refining the Head and Adding a Collar 13m 49s
    —Creating the Shirt Button and Refining the Mouth 13m 36s
    —Making Coat Details 11m 17s
    —Creating Wrinkles in the Coat 15m 45s
    —Using ZRemesher to Automatically Retopologize Our Mesh 12m 34s
    —Projecting All of the High-res Detail 14m 43s
    —Polypainting Our Character 17m 0s
    —Beginning to Pose Our Character 19m 28s
    —Posing Our Character Using Transpose Master 12m 12s
    —Adding Eyebrows and a Test Tube Accessory 13m 45s
    —Rendering out Our Character 12m 55s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

Related Posts:

ZBrush

 

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