Creating Cartoon Characters in CINEMA 4D

Pluralsight
Course Summary
Cartoony, stylized characters are prevalent in the world of TV and film CG, as well as video games. Software required: CINEMA 4D R15.
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Course Description
Cartoony, stylized characters are prevalent in the world of TV and film CG, as well as video games. These types of characters are a lot of fun to build, but they do present their own set of challenges. In this training, we'll talk about creating work that matches our reference images. We'll use a variety of polygon methods as well as some spline techniques to build up our alien officer from the ground up. In addition, we'll talk a little about the unique way that geometry can be built in CINEMA 4D, using generators and hierarchy. We'll finish by adding some simple materials and in the end you'll have the knowledge you need to begin creating your own character designs. Software required: CINEMA 4D R15.
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Course Syllabus
Introduction and Project Overview- 0m 50s
—Introduction and Project Overview 0m 50sCreating Cartoon Characters in CINEMA 4D- 2h 31m
—Setting up Reference Images 3m 56s
—Blocking in the Body Shape 5m 21s
—Prepping Arm and Leg Connections 7m 5s
—Blocking in the Arm Shape 7m 7s
—Building the Hand 8m 13s
—Finishing the Hand 10m 15s
—Blocking in the Leg 7m 5s
—Adding the Boot 7m 13s
—Blocking in the Head Shape 6m 18s
—Creating the Head Topology 7m 30s
—Building the Inner Mouth 6m 10s
—Detailing the Mouth 5m 50s
—Modeling the Eyes 3m 44s
—Detailing the Eye Sockets 8m 15s
—Finishing the Head 6m 4s
—Detailing the Shirt 7m 23s
—Detailing the Pants 6m 17s
—Building the Belt Buckle 5m 37s
—Modeling the Insignia 4m 18s
—Starting the Epaulet 7m 29s
—Finishing the Epaulet 4m 23s
—Adding Head Bumps 5m 18s
—Adding Materials 10m 52s