Designing a Character for Mobile Games in ZBrush

Pluralsight
Course Summary
Throughout these lessons, we'll learn how to create a high poly character for mobile games using 3ds Max, Photoshop, and ZBrush. Software required: ZBrush 4R7, 3ds Max 2016, Photoshop CS6.
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Course Description
Throughout these lessons, we'll learn how to create a high poly character for mobile games using 3ds Max, Photoshop, and ZBrush. We will discuss the steps required to sculpt a game character from scratch. We'll start by using 3ds Max to create a base mesh guide, then use ZBrush to start the sculpture. By the end of this tutorial, you will have a solid understanding of the workflows that are required to create a high poly model for mobile games. Software required: ZBrush 4R7, 3ds Max 2016, Photoshop CS6.
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Course Syllabus
Introduction and Project Overview- 0m 55s
—Introduction and Project Overview 0m 55sDesigning a Character for Mobile Games in ZBrush- 2h 29m
—Organizing the Folders 7m 19s
—Creating Our Skeleton Basemesh 8m 45s
—Continuing the Basemesh of the Skeleton 8m 41s
—Finishing the Basic Leg Bones 9m 11s
—Defining the Final Silhouette and Proportion 8m 53s
—Creating the Skull 12m 36s
—Sculpting the Spine 9m 46s
—Continuing to Sculpt the Spine 11m 25s
—Creating the Sacrum Bone 9m 0s
—Developing the Ribcage and Pelvis 7m 54s
—Defining the Silhouette for the Humerus Bone 8m 10s
—Continuing to Sculpt the Humerus Bone 8m 13s
—Creating the Hand Bones 8m 30s
—Sculpting the Foot Bones 9m 26s
—Exploring Short Bones 3m 8s
—Analyzing the Skeleton Proportion 7m 25s
—Adding Clothing 4m 29s
—Finishing Our Character 6m 36s