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Creating a Cartoon Character in CINEMA 4D

Course Summary

Cartoon characters are everywhere, from Saturday morning cartoons to animated movies. Software required: CINEMA 4D 11.5.


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    Course Syllabus

    Introduction and Project Overview
    - 0m 58s

    —Introduction and Project Overview 0m 58s
    Creating a Cartoon Character in CINEMA 4D
    - 3h 15m

    —Blocking in the Basic Shape of the Body 7m 56s
    —Shaping the Head and Cheeks 9m 12s
    —Shaping the Brow and Eye Area 10m 33s
    —Adding Resolution to the Eye Area and Mouth 12m 7s
    —Finishing the Mouth 11m 5s
    —Adding the Ears 7m 41s
    —Adding the Eyes 9m 26s
    —Building the Arms and Legs 10m 29s
    —Starting the Hand Geometry 11m 21s
    —Finishing the Hand and Adding Fur to the Arm 12m 59s
    —Modeling the Feet 13m 49s
    —Adding Fur to the Cheeks 10m 2s
    —Modeling the Nose 4m 52s
    —Building the Teeth 8m 39s
    —Modifying the Model's Shape 13m 5s
    —Adding Fur to the Top of the Head 9m 37s
    —Modeling the Tail 7m 35s
    —Creating a Toon Render 11m 9s
    —Finishing the Materials and Adding Whiskers 14m 3s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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