Creating Caricatures in ZBrush
Pluralsight
Course Summary
In this tutorial, we will learn how to create a caricature portrait from the various references using a variety of different approaches. Software required: ZBrush R3, Maya 2010, Photoshop CS4.
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Course Description
In this tutorial, we will learn how to create a caricature portrait from the various references using a variety of different approaches. Throughout these lessons, we will discuss various ways to make a caricature portrait. We will start by creating our base mesh and then go on to texture and light, and render it all within ZBrush. We will then look into alternative ways of visualizing our work by taking the model into Maya and rendering it with mental ray. Finally, we will discuss some compositing and editing workflows in Photoshop, where we will take our rendered image to the next level. Software required: ZBrush R3, Maya 2010, Photoshop CS4.
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Course Syllabus
Introduction and Project Overview- 1m 4s
—Introduction and Project Overview 1m 4sCreating Caricatures in ZBrush- 3h 58m
—Searching for References 3m 12s
—Introduction to Our Tools in ZBrush 10m 58s
—Using the Image Plane for References 5m 28s
—Starting to Sculpt Our Caricature 11m 38s
—Continuing the Sculpting Process 12m 32s
—Retopologizing in ZBrush 19m 58s
—Unwrapping UVs Using the UV Master Plug-in 14m 4s
—Detailing and Adding Finishing Touches 14m 2s
—Texturing the Sculpt Using Polypaint and Spotlight 17m 7s
—Sculpting Some Stylized Hair 12m 55s
—Creating Hair Using Fibermesh 15m 2s
—Visualizing Our Sculpt Using the Bpr Renderer 14m 19s
—Compositing the Bpr Render Passes in Photoshop 16m 7s
—Exporting the Textures for Use in External Software 14m 17s
—Getting Displacement Maps to Work in Maya 15m 11s
—General Overview of Lighting and Shaders 16m 54s
—Compiling Render Layers and Passes 7m 51s
—Compositing Our Final Image in Photoshop 17m 9s