In this tutorial, we will learn how to create a caricature portrait from the various references using a variety of different approaches. Throughout these lessons, we will discuss various ways to make a caricature portrait. We will start by creating our base mesh and then go on to texture and light, and render it all within ZBrush. We will then look into alternative ways of visualizing our work by taking the model into Maya and rendering it with mental ray. Finally, we will discuss some compositing and editing workflows in Photoshop, where we will take our rendered image to the next level. Software required: ZBrush R3, Maya 2010, Photoshop CS4.