Retargeting MoCap to Custom Rigs in Maya
Pluralsight
Course Summary
This series of Maya tutorials will guide you through steps for mapping motion capture data to custom rigs using a set of standard tools in Maya. Software required: Autodesk Maya 2013.
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Course Description
This series of Maya tutorials will guide you through steps for mapping motion capture data to custom rigs using a set of standard tools in Maya. We'll start our exercise by first learning how to retarget animations manually. Afterwards, we will learn how a toolset can be built to significantly speed up the time it takes to go through this mapping procedure. We'll also learn troubleshooting techniques to overcome obstacles we may face without hindering our workflow. By the end of the tutorial, you'll ultimately learn how to quickly remap animations to custom rigs in order to improve your productivity. Software required: Autodesk Maya 2013.
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Course Syllabus
Introduction and Project Overview- 0m 52s
—Introduction and Project Overview 0m 52sRetargeting MoCap to Custom Rigs in Maya- 1h 24m
—Setting up the Source Data 14m 6s
—Mapping Our Source Data to a Custom Rig 14m 53s
—Our Retargeting Tool 16m 45s
—Utilizing the Retargeting Tool 7m 35s
—Retargeting Animations with Subtle Movements 12m 24s
—Resolving Orientation Issues Between the Source Data and a Custom Rig 4m 5s
—Polishing Retargeted Animations 7m 47s
—Resolving Issues with Namespaces 6m 28s