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Texturing Low Polygon Weapons in Photoshop

Course Summary

While today's game systems have made drastic improvements in terms of asset resolution, there are still limits. Software required: Photoshop CC v14.1.2.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 23s

    —Introduction and Project Overview 1m 23s
    Texturing Low Polygon Weapons in Photoshop
    - 2h 42m

    —Setting up a File to Work In 10m 50s
    —Painting a Base Diffuse for the Blade 11m 48s
    —Painting Scuffs and Scratches for the Blade 12m 0s
    —Painting the Base Diffuse for the Smaller Blades 8m 51s
    —Scratching up the Smaller Blades 11m 31s
    —Painting a Base Texture for the Gears on the Axe 11m 18s
    —Scratching up the Gear Shapes 7m 55s
    —Adding a Gem to the Center of Our Gear Shape 9m 44s
    —Adding Texture with Photographs 13m 12s
    —Painting the Axe Handle 11m 44s
    —Adding Texture to Metal Surfaces of the Handle 11m 39s
    —Painting a Dirt Pass 8m 5s
    —Making Color Corrections to Textures 11m 6s
    —Bringing in Our Light Map 4m 14s
    —Creating a Specular Map 11m 37s
    —Saving Texture Maps out of Photoshop 7m 0s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations Community

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