Texturing Low Polygon Weapons in Photoshop
Pluralsight
Course Summary
While today's game systems have made drastic improvements in terms of asset resolution, there are still limits. Software required: Photoshop CC v14.1.2.
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Course Description
While today's game systems have made drastic improvements in terms of asset resolution, there are still limits. Sometimes creating texture maps for low resolution assets can be a challenge because less polygonal detail often means more detail that the texture artist has to come up with in their textures. This course goes over the process for painting both diffuse and specular maps for our low polygon game weapon. To start things out, we will dive in and begin to paint a base texture for many of the surfaces on the weapon. Whether it's a tarnished metal surface or a painted surface, we will learn how to add texture in layers starting at the bottom. From here we'll continue to add detail to our diffuse texture by painting things like scuffs and scratches followed by dirt. After completing the diffuse, we'll move on to the specular map where we'll learn how we can repurpose and modify some of our diffuse layers to map out the specular highlights on our weapon. To wrap things up we'll learn how to flatten and save our texture maps out of Photoshop. After completing this course, you will have a fully textured game asset that is ready to be brought into your game engine. Software required: Photoshop CC v14.1.2.
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Course Syllabus
Introduction and Project Overview- 1m 23s
—Introduction and Project Overview 1m 23sTexturing Low Polygon Weapons in Photoshop- 2h 42m
—Setting up a File to Work In 10m 50s
—Painting a Base Diffuse for the Blade 11m 48s
—Painting Scuffs and Scratches for the Blade 12m 0s
—Painting the Base Diffuse for the Smaller Blades 8m 51s
—Scratching up the Smaller Blades 11m 31s
—Painting a Base Texture for the Gears on the Axe 11m 18s
—Scratching up the Gear Shapes 7m 55s
—Adding a Gem to the Center of Our Gear Shape 9m 44s
—Adding Texture with Photographs 13m 12s
—Painting the Axe Handle 11m 44s
—Adding Texture to Metal Surfaces of the Handle 11m 39s
—Painting a Dirt Pass 8m 5s
—Making Color Corrections to Textures 11m 6s
—Bringing in Our Light Map 4m 14s
—Creating a Specular Map 11m 37s
—Saving Texture Maps out of Photoshop 7m 0s