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Texturing a Low Polygon Sci-fi Weapon in MARI

Course Summary

In this series of tutorials, we will walk through all the steps taken in MARI to texture a low polygon, sci-fi rifle for use in a game engine. Software required: MARI 1.6v1.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 9s

    —Introduction and Project Overview 1m 9s
    Texturing a Low Polygon Sci-fi Weapon in MARI
    - 2h 1m

    —Setting up Our MARI Project for Painting 7m 54s
    —Creating a Masked Tiled Shader Module for Carbon Fiber Surfaces 10m 4s
    —Blocking in Base Diffuse Areas 10m 48s
    —Hand Painting Base Diffuse Areas 12m 59s
    —Adding Decals to the Weapon and Distressing Them 11m 11s
    —Adding Stains to the Metal Surfaces 10m 29s
    —Painting Dirt and Grime 11m 27s
    —Scratching up the Metal Surfaces 11m 46s
    —Adjusting Specular Highlights Based on Surfaces 11m 1s
    —Accounting for Dirt and Scratches When Making a Specular Map 9m 53s
    —Creating an Emissive Map for Our Game Weapon 6m 52s
    —Exporting Maps for Use in the Game Engine 7m 24s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Telecommunications and Peripherals Community

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