Quick Start to Animation in Maya: Volume 3
Pluralsight
Course Summary
Welcome to Volume 3 of the Quick Start to Animation in Maya, a series of specially constructed tutorials meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. Software required: Autodesk Maya 2015.
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Course Description
Welcome to Volume 3 of the Quick Start to Animation in Maya, a series of specially constructed tutorials meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. In this volume, we'll build on the concepts covered in Volume 2. We'll start by learning about Character Sets. We'll then learn how create animation clips with Maya's Trax Editor. Once our clips have been made, we'll learn how to export them to create a repository of animations, and then how to import them back into Maya. We'll also learn how to blend animation clips and create time warp effects. These tutorials are designed to be taken in sequence so we really encourage you to start with Volume 2 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects. Software required: Autodesk Maya 2015.
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Course Syllabus
Introduction and Project Overview- 1m 10s
—Introduction and Project Overview 1m 10sQuick Start to Animation in Maya: Volume 3- 47m 25s
—Creating Character Sets 6m 54s
—Creating Animation Clips with the Trax Editor 9m 3s
—Exporting Animation Clips 4m 40s
—Creating an Animation Clip for the Turret's Idle 3m 14s
—Importing Animation Clips 3m 32s
—Cycling and Blending Animation Clips 5m 31s
—Warping Time in an Animation Clip 6m 2s
—Extracting Animation from Clips and Adding Global Time Warp Effect 6m 59s
—Volume 3 Assignment 1m 26s