Quick Start to Animation in MODO: Volume 1
Pluralsight
Course Summary
Welcome to the Welcome to Volume 2 of the Quick Start to Animation in MODO. Software required: MODO 801.
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Course Description
Welcome to the Welcome to Volume 2 of the Quick Start to Animation in MODO. Quick Starts are a series of specially constructed tutorials meant to be followed in sequence and include valuable exercises to reinforce learned concepts. We'll go through MODO's Animation Tools in a very methodical way, making sure to cover the tools and techniques that are most important in enabling you to get up and running quickly. Each Volume of a Quick Start will build upon the previous Volume, enabling us to progressively build up a complex project into a finished state. We'll learn how to set our animation preferences and set keyframes. We'll learn about MODO's Dope Sheet, which is used to retime animation. We'll also jump into the Graph Editor, and learn how it can be used to polish and cycle animation in MODO. To conclude the tutorial, we'll learn how to view our work in real-time. While building a project together, you'll be provided with valuable knowledge, and the real power comes from being able to take the techniques you've learned and apply them in a different way to your own work. Software required: MODO 801.
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Course Syllabus
Introduction and Project Overview- 1m 45s
—Introduction and Project Overview 1m 45sQuick Start to Animation in MODO: Volume 1- 57m 26s
—Setting Your Animation Preferences in MODO 3m 35s
—Exploring MODO's Timeline and Playback Controls 7m 9s
—Keyframing in MODO 8m 16s
—Working with MODO's Set Key Modes 7m 52s
—Auto Key 3m 41s
—Utilizing MODO's Dope Sheet 5m 31s
—The Graph Editor 7m 53s
—Cycling Animation in MODO 8m 41s
—Previewing Animation in Real-time 3m 25s
—Volume 1 Assignment 1m 20s