Getting Started with Fur in MODO
Pluralsight
Course Summary
In this series of lessons, we'll learn the basics of setting up fur in MODO 401. Software required: MODO 401.
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Course Description
In this series of lessons, we'll learn the basics of setting up fur in MODO 401. Fur is a great addition to the already robust MODO toolset that will allow you to quickly add realistic fur detail to organic models in a variety of configurations. In addition to adding things like facial stubble or animal fur, you can also create grass, spines, or any number of organic shapes. To get you started using fur, we'll go over the fur material and many of the properties you'll need to set to get the look you want. We'll also cover methods for modulating fur properties using layers in the shader tree. We'll look at how we can style fur using texture maps as well as techniques for styling longer hair with guides. We'll use a couple of simple examples, a tennis ball and a little monster, to illustrate some of the basic things you'll want to know when starting out using fur. When you're done, you'll be able to start using fur in a variety of ways on your own MODO projects. Software required: MODO 401.
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Course Syllabus
Introduction and Project Overview- 1m 6s
—Introduction and Project Overview 1m 6sGetting Started with Fur in MODO- 1h 10m
—Basics of the Fur Material 12m 9s
—Modulating Fur with Gradients and Weight Maps 11m 43s
—Adding Fur to the Creature 5m 7s
—Defining Fur Density Using Weight Maps 3m 50s
—Modifying Fur Length with Texture Maps 8m 17s
—Defining Fur Direction with Maps 7m 16s
—Adding and Styling Longer Hair Tufts Using Guides 12m 46s
—Using Gradients to Enhance and Modify the Fur Look 9m 15s