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Getting Started with VR in Unity

Course Summary

In this Unity tutorial, we'll learn the fundamentals for building virtual reality games and applications targeted to the Oculus Rift and Samsung Gear VR. Software required: Unity 3D v5.1, Oculus SDK v0.6.0, Oculus Mobile SDK v0.6.1, Leap Motion SDK v2.2.6.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 16s

    —Introduction and Project Overview 1m 16s
    Getting Started with VR in Unity
    - 2h 19m

    —Setting up Our Windows Machine to Develop VR Apps 2m 32s
    —Setting up Unity 3D for VR 2m 30s
    —Setting up Our Machine for Oculus Development 6m 6s
    —Verifying That Oculus Is Ready for Use 4m 23s
    —Setting up Machine for Leap Motion 2m 33s
    —Basic Concepts About VR 6m 11s
    —How to Create an Immersive VR Experience 5m 4s
    —Oculus Rift Overview 3m 11s
    —Understanding the Oculus Rift DK2 Hardware 5m 52s
    —Oculus Rift Consumer Edition Hardware 5m 30s
    —Learning How the Oculus Rift Works 6m 22s
    —Preventing Motion Sickness While Using VR 5m 55s
    —Different Approaches for Oculus Rift Development 5m 5s
    —Oculus Rift Development with Unity 3D 12m 39s
    —Oculus Unity Integration Package Overview 7m 11s
    —Samsung Gear VR Overview 7m 57s
    —Developing VR Apps for Samsung Gear VR 5m 40s
    —Developing Mobile VR Apps 5m 24s
    —Publishing Apps for Oculus Store 8m 25s
    —Deploying and Testing an App for Gear VR 7m 57s
    —Leap Motion Overview 4m 36s
    —Leap Motion Development in Unity 3D 7m 45s
    —Interacting with Leap Motion 7m 5s
    —Reviewing What We've Learned 2m 58s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Quality Assurance & Testing Community

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