Creating an Abstract Forest Entity Using KRAKATOA in Maya and Fusion
Pluralsight
Course Summary
In this tutorial, we will learn to create an abstract creature in Maya using KRAKATOA and composite our shots in Fusion. Software required: Maya 2013, KRAKATOA MY, Fusion 6.3, Genarts Sapphire 6, Frischluft Lenscare .
-
+
Course Description
In this tutorial, we will learn to create an abstract creature in Maya using KRAKATOA and composite our shots in Fusion. Throughout these lessons, we will look at how to create a complete shot from conception to the final product. We'll start by using Maya's built-in effects as a base for our particles and then delve into KRAKATOA to learn the fundamentals of this tool, as well as explore several KRAKATOA settings and render several shots using the KRAKATOA renderer. Finally, we will begin to composite using advanced compositing techniques to create a series of high-quality shots. By the end of this training, you should feel comfortable using KRAKATOA with Maya and Fusion in your current workflow. Software required: Maya 2013, KRAKATOA MY, Fusion 6.3, Genarts Sapphire 6, Frischluft Lenscare .
-
+
Course Syllabus
Introduction and Project Overview- 0m 50s
—Introduction and Project Overview 0m 50sCreating an Abstract Forest Entity Using KRAKATOA in Maya and Fusion- 1h 32m
—Setting up Maya Particles 8m 30s
—Animating Maya Particles 8m 4s
—Overview of KRAKATOA in Maya 4m 50s
—Setting up KRAKATOA to Partition Our Particles 7m 35s
—Loading Our Particles Back into the Scene 7m 19s
—Setting up the Cameras 7m 48s
—Setting up Lighting 6m 53s
—Setting up the Final Render Settings for KRAKATOA 11m 3s
—Examining Our Renders and Beginning to Composite 8m 59s
—Adding Effects and Color Correction in Our Composite 5m 51s
—Finishing and Reviewing Our Composite 9m 18s
—Compositing the Wide Shot 5m 4s
—Reviewing All of Our Shots 1m 35s