Creating an African Tribal Mask for 3D Printing in Maya and Mudbox

Pluralsight
Course Summary
In this Maya and Mudbox tutorial, we'll cover modeling, sculpting and painting an African-style mask. Software required: Maya 2016, Mudbox 2016, Cura.
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Course Description
In this Maya and Mudbox tutorial, we'll cover modeling, sculpting and painting an African-style mask. We'll explore the process of exporting maps for animating and rendering in Maya. We'll also cover converting the high-resolution sculpt to a GCode slice file for FDM printing using a Lulzbot TAZ 5 3D printer. By the end of this Maya and Mudbox training, you'll have created a tribal mask ready for 3D print. Software required: Maya 2016, Mudbox 2016, Cura.
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Course Syllabus
Introduction and Project Overview- 1m 0s
—Introduction and Project Overview 1m 0sCreating an African Tribal Mask for 3D Printing in Maya and Mudbox- 4h 12m
—Preparing the Image in Photoshop 5m 40s
—Tracing Surface Ornaments Using the Pen Tool 9m 42s
—Creating the Modeling Template 9m 28s
—Beginning the Face 11m 18s
—Finishing the Eyes 11m 38s
—Shaping the Nose and Mouth 10m 29s
—Finishing the Mouth 10m 17s
—Joining Front and Back Shapes 10m 4s
—Mapping UVs 9m 13s
—Mirroring Geometry and Layout Shells 10m 28s
—Importing Mask to Mudbox 10m 32s
—Sculpting in Mudbox 10m 19s
—Creating a Vector Displacement Mask Stamp 5m 54s
—Constructing Decorative Beads 10m 31s
—Incising Lines 8m 20s
—Creating Carve Marks 7m 11s
—Finishing the Sculpt with Wood Texture 8m 25s
—Extracting the Normal Mask from the High-res Sculpt 10m 10s
—Applying a Wood Texture 10m 23s
—Painting the Beads 10m 49s
—Applying Specularity 10m 59s
—Painting Gloss 10m 22s
—Exporting for Rendering and 3D Printing 10m 34s
—Exploring Normal Maps Versus Displacement Maps 10m 4s
—Animating a Model Spin 6m 58s
—Slicing the Mask in Cura 12m 24s