Quick Start to ZBrush: Volume 5
Pluralsight
Course Summary
In this final volume of the Quick Start to ZBrush, we'll build on the concepts covered in the first four sections. Software required: ZBrush 4R5.
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Course Description
In this final volume of the Quick Start to ZBrush, we'll build on the concepts covered in the first four sections. We'll begin by learning to pose our character model using topological masking and Transpose Master. We'll discover 3D layers and how they can be used to add detail in a very flexible way. We'll add coarse grass to our base using FiberMesh. We'll conclude this series by setting up lights, rendering turntables, and saving out finished images and movies. In the end we'll have created a high-quality rendered turntable movie of our now completed character sculpt. These courses are designed to be taken in sequence so we really encourage you to complete volumes 1-4 before continuing with this final section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects. Software required: ZBrush 4R5.
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Course Syllabus
Introduction and Project Overview- 1m 9s
—Introduction and Project Overview 1m 9sQuick Start to ZBrush: Volume 5- 1h 35m
—Posing Models 12m 43s
—Cleaning up Posed Geometry 8m 16s
—Using 3D Layers 8m 1s
—Working with Fibermesh 8m 53s
—Adding Simple Lighting 5m 32s
—Basics of Best Preview Render 6m 9s
—Using Lightcaps 6m 9s
—Using Bpr Filters 7m 11s
—Creating Turntables 8m 16s
—Saving Images and Movies 5m 0s
—Using Decimation Master 8m 3s
—Integrating with Other Applications 6m 17s
—Volume 5 Assignment 4m 41s