Crowds in Houdini 15

Pluralsight
Course Summary
In this course, we will learn how to setup a complex crowd simulation in Houdini with ragdoll effects. Software required: Houdini 15.
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Course Description
In this course we, will learn how to setup a complex crowd simulation in Houdini with ragdoll effects. We will begin with setting up our agents and begin to use custom animations. Along the way we will create several behaviors for our crowd and setup states, triggers, and transitions. By the end of this course, you will have a fully working crowd scene with hundreds of agents, ragdoll effects, and customizations at render time using stylesheets. Software required: Houdini 15.
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Course Syllabus
Introduction and Project Overview- 1m 15s
—Introduction and Project Overview 1m 15sCrowds in Houdini 15- 4h 8m
—Character Setup for Crowds 11m 34s
—Baking the Agents and the Animations as Clips 4m 18s
—Scene Overview and Setup 9m 1s
—Creating Procedural Placement of the Boats 11m 46s
—Additional Animation for the Boats 3m 57s
—Setting up the Agents Using Crowd Source 12m 24s
—Creating the Crowd Simulation Network 10m 19s
—Moving the Agents with the Boats 9m 14s
—Discovering Steer Forces 11m 16s
—Creating a Third State 3m 52s
—Optimizing the Performance 7m 22s
—Setting up Obstacles 7m 54s
—Creating the Taking Cover Behavior 9m 58s
—Switching to the Crouch State 11m 33s
—Setting up a Custom Life Attribute 12m 6s
—Freezing the Animation Within a State 8m 22s
—Adding Ragdoll Effects 13m 3s
—Breaking Constrains of the Ragdoll Agents 11m 17s
—Inheriting the Velocity 14m 31s
—Setting up the Defenders 7m 7s
—Creating the Grenade Throw Behavior 10m 34s
—Adding Procedural Explosions 9m 9s
—Using the Explosion to Trigger the Ragdoll Effects 10m 30s
—Finalizing the Ragdoll Explosions 7m 56s
—Reviewing All Agents and Some Final Tweaks 7m 30s
—Using Stylesheets for More Variety 11m 36s