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Creating Crowds with Populate in 3ds Max

Course Summary

In this set of tutorials, we will delve into Populate, a new animation tool in 3ds Max designed to simulate crowds. Software required: Autodesk 3ds Max 2014.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 4s

    —Introduction and Project Overview 1m 4s
    Creating Crowds with Populate in 3ds Max
    - 58m 59s

    —Designing Flow Areas 11m 31s
    —Editing Flow Areas and Creating Intersections 10m 4s
    —Adding Ramps to a Flow Area 4m 17s
    —Designing and Modifying Idle Areas 12m 2s
    —Changing the Materials and Textures of a Crowd 7m 28s
    —Customizing Crowd Skins 4m 32s
    —Attaching Accessories to the Exported Skin 5m 46s
    —Importing Our Modified Mesh into Our Populate Set 1m 33s
    —Dropping the File Size of Massive Populate Scenes 1m 43s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

Related Posts:

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