Beginner's Guide to 3ds Max

Pluralsight
Course Summary
In this series of 3ds Max tutorials we will take a step by step approach to understanding basics terms and techniques in 3ds Max. Software required: 3ds Max.
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Course Description
In this series of 3ds Max tutorials we will take a step by step approach to understanding basics terms and techniques in 3ds Max. We'll start the course off by learning how to navigate through the 3ds Max interface, and navigating in its viewports. We'll then begin exploring many critical aspects of 3ds Max, such as creating and manipulating primitive objects, understanding the various sub object modes of 3ds Max geometry, animating objects in 3ds Max, working with lights and shadows, adding materials and textures to our scenes, rendering out animated sequences, and many other concepts that will provide you with a solid foundational understanding of 3ds Max and it's capabilities. Software required: 3ds Max.
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Course Syllabus
Introduction and Project Overview- 1m 27s
—Introduction and Project Overview 1m 27sBeginner's Guide to 3ds Max- 1h 52m
—Exploring the 3ds Max Interface 10m 16s
—Learning How to Navigate in 3ds Max 5m 27s
—Making Selections in 3ds Max 4m 11s
—Working with Primitives 7m 14s
—Understanding the Transform Tools 6m 55s
—Working with Modifiers in 3ds Max 5m 32s
—Understanding the Sub Object Modes of 3ds Max 5m 54s
—Extruding Polygons 8m 15s
—Exploring Animation in 3ds Max 11m 25s
—Learning Lighting Basics 10m 10s
—Understanding Shadows 7m 57s
—Creating Materials in 3ds Max 10m 45s
—Getting Started with Texture Maps 10m 15s
—Rendering in 3ds Max 8m 33s