In this Maya tutorial we will learn the basics of working with 3d models in Maya. We'll take an introductory look into modeling so you can learn essential terms and definitions and build a solid foundation in computer graphics. We will start off by covering the basics of 3d models. We will then take a look at a variety of ways to work with models in Maya. After that, you'll learn about some of the Maya tools that can be used to construct models. And to wrap up, we will look at how geometry can be assembled into more complex models. This step-by-step Maya tutorial was developed with artists new to Maya in mind so we will be moving at a steady, easy-to-follow pace making sure you understand terms and basic techniques. Software required: Maya 2011 and up.