In this CINEMA 4D tutorial we will learn the fundamentals of rigging in CINEMA 4D. We'll start off by covering the most basic form of rigging, which is parenting. We'll then take a look at how to modify an object's pivot and how to work with groups. After that, you'll learn about joints, inverse kinematics, and control objects. And to wrap up this tutorial, we'll go over CINEMA 4D's binding process for skin deformations. By the end of the course, you will understand essential terms and definitions and build a solid foundation for rigging in CINEMA 4D. Software required: CINEMA 4D R13.