Beginner's Guide to Rigging in CINEMA 4D

Pluralsight
Course Summary
In this CINEMA 4D tutorial we will learn the fundamentals of rigging in CINEMA 4D. Software required: CINEMA 4D R13.
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Course Description
In this CINEMA 4D tutorial we will learn the fundamentals of rigging in CINEMA 4D. We'll start off by covering the most basic form of rigging, which is parenting. We'll then take a look at how to modify an object's pivot and how to work with groups. After that, you'll learn about joints, inverse kinematics, and control objects. And to wrap up this tutorial, we'll go over CINEMA 4D's binding process for skin deformations. By the end of the course, you will understand essential terms and definitions and build a solid foundation for rigging in CINEMA 4D. Software required: CINEMA 4D R13.
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Course Syllabus
Introduction and Project Overview- 1m 11s
—Introduction and Project Overview 1m 11sBeginner's Guide to Rigging in CINEMA 4D- 56m 50s
—What Rigging Is and Why It's Needed 3m 2s
—Parenting Objects in CINEMA 4D 4m 5s
—Modifying an Object's Pivot 5m 51s
—Working with Groups 5m 44s
—Understanding CINEMA 4D's Joint Tool 8m 55s
—A Look into Inverse Kinematics 8m 13s
—Techniques to Use When Preparing Control Objects for Animation 5m 55s
—Binding Geometry to Deform 3m 38s
—Editing Skin Deformations in CINEMA 4D 11m 25s