Creating Realistic Clothing in ZBrush

Pluralsight
Course Summary
In this ZBrush tutorial, we'll learn how to create realistic clothing in ZBrush. Software required: ZBrush, Photoshop CS6, Marmoset Toolbag.
-
+
Course Description
In this ZBrush tutorial, we'll learn how to create realistic clothing in ZBrush. We'll start by creating our own fold brushes, identifying the tension points of the body, and analyzing external forces and underlying forms through reference and detailed exercises. Additionally we'll go over the seven main fold shapes and how they relate to each other. Then we'll bring it all together to create the clothing for this cowboy character. By the end of the ZBrush training, you'll have learned how to create realistic clothing for a character. Software required: ZBrush, Photoshop CS6, Marmoset Toolbag.
-
+
Course Syllabus
Introduction and Project Overview- 0m 52s
—Introduction and Project Overview 0m 52sCreating Realistic Clothing in ZBrush- 3h 4m
—Setting up Hotkeys in ZBrush 3m 14s
—Creating Fold Brushes 5m 25s
—Discussing External Forces, Tension Points, and Fabric Shape 12m 7s
—Understanding How Underlying Forms Shape Clothing 11m 20s
—Analyzing the Figure and Blocking in the Clothes 8m 38s
—Creating Pinch Fold Shape 12m 6s
—Using S Fold Shape 11m 7s
—Making Z Fold Shape 11m 38s
—Creating U Fold Shape 10m 34s
—Using Drop Fold Shape 11m 21s
—Making Cylinder Fold Shape 10m 52s
—Creating Inert Fold Shape 1m 42s
—Finishing Primary Folds of Pants 11m 43s
—Completing Primary Folds of the Shirt 11m 37s
—Finalizing Primary Folds of the Vest 10m 36s
—Adding Seam Lines 11m 36s
—Creating Pockets 11m 13s
—Adding Secondary Folds to Pants 8m 53s
—Making Secondary Folds for Vest 7m 55s
—Creating the Final Render 1m 9s