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Real-Time Aging and Decay for Games in UDK and Photoshop

Course Summary

In this tutorial we will discuss creating a damaged and worn asset from a new asset and control a real-time transition between the two states. Software required: UDK(2012-10),Photoshop CS5, Maya 2012, Ndo2, xNormal, ZBrush 4R4 .


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    Course Syllabus

    Introduction and Project Overview
    - 1m 3s

    —Introduction and Project Overview 1m 3s
    Real-Time Aging and Decay for Games in UDK and Photoshop
    - 2h 48m

    —Overview of Assets and Importing Assets into UDK 10m 40s
    —Sculpting Detail to the Damaged Mailbox Metal 7m 36s
    —Continuing to Sculpt Detail to the Damaged Mailbox Metal 9m 28s
    —Sculpting Detail to the Damaged Mailbox Wood 8m 15s
    —Baking Damaged Normal Maps from High Poly Meshes 4m 27s
    —Compositing and Importing Damaged Normal Maps 8m 43s
    —Creating the Damaged Diffuse Map 8m 36s
    —Adding Detail to the Damaged Wood Texture 9m 17s
    —Adding Detail to the Damaged Metal Texture 14m 15s
    —Masking Rust Layers 11m 13s
    —Adding Dirt Layers 6m 24s
    —Creating the Damaged Specular Texture 15m 51s
    —Creating a Transitional Lerp 6m 19s
    —Camera Setup and Material Instance Control 5m 58s
    —Using a Texture for Transitional Effects 7m 2s
    —Creating a Transitional Map 4m 14s
    —Transitioning the Wood and Metal Separately 4m 43s
    —Creating Blend Shapes in Maya 7m 30s
    —Importing Skeletal Meshes into UDK 7m 45s
    —Closing and Recap 10m 7s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

Related Posts:

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