mental ray Production Shaders in 3ds Max
Pluralsight
Course Summary
In this series of lessons, we will discuss the advanced rendering features found in the 3ds Max mental ray production shaders and how they can become a valuable part of your production pipeline. Software required: 3ds Max.
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Course Description
In this series of lessons, we will discuss the advanced rendering features found in the 3ds Max mental ray production shaders and how they can become a valuable part of your production pipeline. We will learn how these production shaders can be used for a variety of purposes, such as adding nearly-instantaneous motion blur to our rendered images. We will discuss shaders that allow seamless integration of our 3D art into a live-action plate, as well as production shaders that allow for rapid correction and re-rendering of specific scene elements. Finally, we will be discussing several other production shaders. Using these shaders, we now have access to mental ray features that will allow us to render our images faster and with much higher levels of control and quality. Software required: 3ds Max.
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Course Syllabus
Introduction and Project Overview- 1m 12s
—Introduction and Project Overview 1m 12smental ray Production Shaders in 3ds Max- 50m 12s
—Using the HDR Image Motion Blur Shader 11m 13s
—Utilizing the Motion Vector Export Shader 8m 7s
—Rendering a Subset of a 3ds Max Scene 9m 3s
—Utilizing Multiple Production Shaders for Compositing Purposes 10m 13s
—Compositing with the Matte/Shadow/Reflection Shader 11m 34s