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mental ray Production Shaders in 3ds Max

Course Summary

In this series of lessons, we will discuss the advanced rendering features found in the 3ds Max mental ray production shaders and how they can become a valuable part of your production pipeline. Software required: 3ds Max.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 12s

    —Introduction and Project Overview 1m 12s
    mental ray Production Shaders in 3ds Max
    - 50m 12s

    —Using the HDR Image Motion Blur Shader 11m 13s
    —Utilizing the Motion Vector Export Shader 8m 7s
    —Rendering a Subset of a 3ds Max Scene 9m 3s
    —Utilizing Multiple Production Shaders for Compositing Purposes 10m 13s
    —Compositing with the Matte/Shadow/Reflection Shader 11m 34s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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