In this set of tutorials, we will learn how to push our character rigs beyond the basics in Maya. We'll start by learning how to set up skeletons with attached twist systems that will help our characters maintain volume as they deform. We'll then learn how to create our very own cage deformer to hold volume in geometry that is challenging to skin. We'll also learn neat topics like how to setup auto clavicle systems, advanced foot rolls, dynamically-parented controls, animator-friendly hand rigs with multiple levels of control, and learn how to use both MEL and Python to create tools to help us work faster. By the end of this training, you will have the knowledge you need to produce promising results from your character rigs in Maya. Software required: Autodesk Maya 2014.