Pushing Your Character Rigs Beyond the Basics in Maya

Pluralsight
Course Summary
In this set of tutorials, we will learn how to push our character rigs beyond the basics in Maya. Software required: Autodesk Maya 2014.
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Course Description
In this set of tutorials, we will learn how to push our character rigs beyond the basics in Maya. We'll start by learning how to set up skeletons with attached twist systems that will help our characters maintain volume as they deform. We'll then learn how to create our very own cage deformer to hold volume in geometry that is challenging to skin. We'll also learn neat topics like how to setup auto clavicle systems, advanced foot rolls, dynamically-parented controls, animator-friendly hand rigs with multiple levels of control, and learn how to use both MEL and Python to create tools to help us work faster. By the end of this training, you will have the knowledge you need to produce promising results from your character rigs in Maya. Software required: Autodesk Maya 2014.
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Course Syllabus
Introduction and Project Overview- 1m 10s
—Introduction and Project Overview 1m 10sPushing Your Character Rigs Beyond the Basics in Maya- 10h 43m
—Creating the Leg Bones 13m 11s
—Finishing Our Leg Chains 9m 40s
—Creating a Tool to Reset the Orientation of Joints with Python 19m 2s
—Setting up a Joint Chain for the Torso 11m 3s
—Creating a Tool That Will Quickly Segment Bones 18m 41s
—Using Our Joint Resolution Tool to Segment the Character's Spine 2m 9s
—Adding a Head Bone 2m 6s
—Creating Our Clavicle and Arm Bones 12m 13s
—Adding Hand Bones 8m 47s
—Creating a Joint Chain for the Thumb and Mirroring the Arm 9m 14s
—Maintaining Volume in the Knees and Elbows 10m 37s
—Setting up Twist Systems for the Shins 6m 40s
—Finishing the Twist Systems for the Shins 14m 2s
—Developing Counter-twist Systems for the Thighs 10m 29s
—Finalizing the Counter-twist Rigs for the Thighs 6m 51s
—Adding Twist Systems to the Forearms 12m 25s
—Counter-twisting the Shoulders 10m 58s
—Preserving Volume in the Buttocks 9m 37s
—Finishing Our Buttocks Systems 8m 6s
—Twist Joints for the Neck 13m 16s
—Binding the Character's Head 17m 13s
—Deforming the Hair 1m 59s
—Skinning the Arms 15m 44s
—Creating a Proxy Cage to Skin Complex Geometry Faster 10m 29s
—Finishing the Shirt's Proxy Cage 9m 53s
—Finalizing Our Proxy Cage 13m 36s
—Connecting Our Proxy Cage to the Shirt 5m 34s
—Refining the Deformations of the Shirt 13m 30s
—Improving the Deformations of the Shoulders 6m 45s
—Skinning the Pants and Shoes 13m 36s
—Mirroring the Weights of the Torso and Legs 9m 47s
—Cleaning up Our Scene 3m 26s
—Setting up Foot Roll Systems 9m 56s
—Creating an Efficient Grouping Tool with Python 17m 21s
—Finalizing Our Foot Roll Systems 5m 59s
—Designing Leg Controls 10m 6s
—Adding Secondary Foot Controls 10m 0s
—Finishing Our Secondary Foot Controls 8m 59s
—Building an Automated Foot Roll System 17m 13s
—Knee Controls 12m 34s
—Dynamically Parenting the Legs 8m 8s
—Adding Connect Curves to the Knees 10m 58s
—Controlling the Spine 13m 2s
—Translating the Spine 15m 14s
—Twisting the Spine 18m 4s
—Adding a Secondary Hip Control 9m 24s
—Creating a Control That Will Drive Both the Neck and Head 13m 39s
—Rigging the Clavicles 10m 24s
—Arm Controls 6m 44s
—Finalizing the Arm Controls 18m 19s
—Controlling the Elbows 9m 36s
—Dynamically Parenting the Arms 3m 49s
—Rigging Auto Clavicles 8m 49s
—Finishing Our Auto Clavicle Systems 4m 49s
—Creating Finger Controls 10m 22s
—Cleaning up the Finger Controls 19m 40s
—Finishing Our Finger Controls 14m 28s
—Connecting the Hand Controls and Creating Signature Hand Poses 7m 48s
—Wrapping up the Control Rig 16m 40s