Painting Textures for Game Characters in Photoshop

Pluralsight
Course Summary
When texturing game assets, often times there are several challenges to overcome and variables to consider. Software required: Photoshop CC v14.1.2.
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Course Description
When texturing game assets, often times there are several challenges to overcome and variables to consider. In this course, we will talk about some of these as we walk through texturing a character for the current generation of game consoles. After setting up our Photoshop file, we'll get started painting the color map for our character. Using a combination of painting techniques and layer styles, we'll focus first on his clothing but eventually move to the other areas of the character including his skin, hair, and a pass of dirt to make our character feel more natural. After finishing off the color map, we'll move on and learn how we can quickly create a specular map for our character by repurposing many of our color textures. To wrap this course up, we will learn how to paint a transparency map that can be used to mask portions of the hair geometry for our game character. After finishing this course, you will not only have a fully textured game character but you'll also have a good idea how to overcome many of the challenges that come with this type of project. Software required: Photoshop CC v14.1.2.
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Course Syllabus
Introduction and Project Overview- 1m 18s
—Introduction and Project Overview 1m 18sPainting Textures for Game Characters in Photoshop- 3h 36m
—Setting up Our File to Work In 10m 58s
—Painting Base Textures for the Shirts and Pants 12m 33s
—Emphasizing Wrinkles in the Shirts of the Character 12m 14s
—Detailing the Shirts 11m 48s
—Emphasizing Wrinkles in the Pants of the Character 12m 26s
—Painting Base Textures for the Shoes 10m 48s
—Painting Secondary Shoe Colors 10m 2s
—Painting Additional Shoe Detail 11m 19s
—Painting a Dirt Pass for Our Clothing 12m 17s
—Painting a Subdermal Layer for the Skin 12m 23s
—Revealing Our Subdermal Layer Through the Epidermis 12m 52s
—Beginning to Add Epidermal Details 13m 3s
—Continuing to Add Epidermal Details 12m 4s
—Painting a Color for the Eyes of the Character 16m 40s
—Painting a Color Texture for the Hair 10m 41s
—Color Correcting Parts of Our Texture 5m 29s
—Creating a Specular Map 11m 54s
—Painting an Opacity Map for Game Hair 12m 8s
—Saving Texture Maps 4m 13s