Your First Day in Flash

Pluralsight
Course Summary
In this series of tutorials, we'll spend some time getting to know our way around Flash. Software required: Flash CC.
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Course Description
In this series of tutorials, we'll spend some time getting to know our way around Flash. We'll start by getting familiar with the interface and modifying the placement of tools and palettes so we are comfortable with our workspace. We'll talk about regular and primitive shape tools and their different uses. We'll learn about the powerful painting tools in Flash that allow you various methods of control and styles to create artwork that best suits your project. We'll also learn about the different files we can import into Flash and how we can work with them once we have them on our stage. Next, we'll get into animation by learning about the timeline and different methods of tweening that will help us animate shapes and symbols. And finally, we'll take a look the filters and effects available in Flash, where we can apply them, and how we can create animations with them. Software required: Flash CC.
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Course Syllabus
Introduction and Project Overview- 0m 55s
—Introduction and Course Overview 0m 55sYour First Day in Flash- 1h 55m
—Setting up Your Workspace 7m 45s
—The Selection and Transform Tools 9m 58s
—Getting Familiar with Shape Tools 9m 56s
—Using the Painting and Drawing Tools 10m 42s
—Getting to Know the Paint Bucket, Ink Bottle and the Color Panels 9m 43s
—Learning the Difference Between Groups, Symbols and Drawing Objects 6m 14s
—Importing Artwork into Flash 7m 18s
—Working with Illustrator Files 6m 21s
—Getting Familiar with the Timeline 8m 2s
—Creating Basic Animations 10m 0s
—Creating Complex Animations 8m 56s
—Using Filters and Effects 10m 0s
—Creating a Scene for Our Animation 10m 45s