Your First Day in NUKE Studio

Pluralsight
Course Summary
In this series of NUKE tutorials, we'll learn how to use the new flavor in the NUKE family: NUKE Studio. Software required: NUKE Studio 9.0, NUKEX 9.0.
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Course Description
In this series of NUKE tutorials, we'll learn how to use the new flavor in the NUKE family: NUKE Studio. We start out by learning the differences in the interface as well as the new workflow when bringing in clips and placing them in a timeline environment. We still get to use the same NUKE scripts that we are used to, except that now the scripts are housed in comp containers. This makes for easy versioning and annotation exchange throughout the pipeline. Don't worry if you've never heard of annotations, they are new in NUKE Studio, and we learn all about this powerful tool. Aside from learning all the new features NUKE Studio has to offer, we learn a few of the updates made to NUKEX as well. These are sprinkled throughout our project based approach. By the end of this NUKE training, you'll feel confident to jump into NUKE Studio at any point in the project, because you'll have seen all parts of the exchange of information. Whether you're a part of a studio using this software to better organize your pipeline, or you're a one man show using it as a super-software for all your compositing needs, you'll be ready to take on your next project in NUKE Studio with no fear of the unknown. Software required: NUKE Studio 9.0, NUKEX 9.0.
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Course Syllabus
Introduction and Project Overview- 1m 39s
—Introduction and Project Overview 1m 39sYour First Day in NUKE Studio- 4h 21m
—What Is NUKE Studio? 3m 8s
—Determining the Project Settings and Importing Clips into NUKE 15m 55s
—Using the Editing Tools on the Timeline 9m 50s
—Using Soft Effects to Match the Colors of Clips 8m 56s
—Getting Started with Annotations 10m 2s
—Creating a Comp 5m 58s
—Setting up the Beginnings of a Node Tree 9m 28s
—Understanding Versioning in NUKE 5m 17s
—Creating Camera Shake and Adding to the Composite 11m 7s
—Animating the Smoke Using Gridwarp 6m 2s
—Jumping Back to the Sequence View and Rendering a Comp 9m 16s
—Tracking and Solving Our Second Shot 4m 39s
—Creating Placeholder Geometry and Writing an Fbx 7m 37s
—Compositing Our Rendered Passes 7m 15s
—Creating Motion Blur and Color Correcting the Passes 6m 33s
—Adding a Few Rock Interactions with the Dragon 12m 4s
—Using the 3D Data to Create Ground Destruction 10m 34s
—Adding a Ground Fire 9m 6s
—Using Kronos to Re-time Footage 5m 22s
—Creating the Image for a Particle 4m 32s
—Setting up a Particle System 12m 0s
—Changing the Color, Alpha, and Size of the Particles Over Time 14m 16s
—Checking out the New Particlebounce Geometry Input 6m 28s
—Adding Ambient Smoke with Noise 11m 35s
—Color Correction Within the Shot 6m 42s
—Making a Few Adjustments to the Shots 11m 39s
—Continuing to Make the Tweaks 8m 35s
—Using the Planartracker 11m 32s
—Writing a Sequence from the Timeline 15m 51s