Your First Day in ZBrush
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Pluralsight
Course Summary
When learning a new software package, sometimes it's good to just jump in with both feet and create something. Software required: ZBrush 4R6.
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Course Description
When learning a new software package, sometimes it's good to just jump in with both feet and create something. In this tutorial, we'll do just that as we create a little creature from base geometry to finished painted sculpt. We'll cover methods of working with geometry. We'll learn to shape and sculpt our mesh. We'll add high-frequency detail using layers and talk about creating UVs. We'll also paint a texture for our creature and learn to use photographs to add to those textures. This step-by-step tutorial is designed to be a quick look at ZBrush to allow you to get the feel of working on a whole project, without bogging down in the details of the interface or blasting you with every workflow possibility. Once you're done, we encourage you to go deeper with the Introduction to ZBrush, Quick Start to ZBrush, or any of our project based tutorials. Software required: ZBrush 4R6.
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Course Syllabus
Introduction and Project Overview- 1m 3s
—Introduction and Project Overview 1m 3sYour First Day in ZBrush- 1h 36m
—Creating Geometry from Zspheres 9m 1s
—Adding Features with Dynamesh 9m 0s
—Creating the Final Base Mesh 5m 35s
—Appending Geometry 6m 28s
—Sculpting the Character 10m 46s
—Adding High-frequency Skin Detail 8m 18s
—Posing the Character 4m 17s
—Adding Detail with Layers 4m 50s
—Working with Materials and Lights 7m 23s
—Polypainting the Character 10m 5s
—Painting Using Spotlight 7m 27s
—Creating UVs 8m 12s
—Output Options 5m 8s