Your First Day in MODO

Pluralsight
Course Summary
When learning a new software package, sometimes it's good to just jump in with both feet and start to create something. Software required: MODO 701.
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Course Description
When learning a new software package, sometimes it's good to just jump in with both feet and start to create something. In this tutorial we'll build a small insect-like mechanical surveillance drone.We'll cover the unique method of working with polygons and mesh items. We'll learn to shape and sculpt our mesh using falloffs, transforms, and MODO's powerful modeling tools. We'll also create some simple UVs and learn to work with materials and textures. This step-by-step training is designed to be a quick look at MODO and allow you to get the feel of working in the application, without bogging down in the details of the interface or blasting you with every workflow possibility. MODO is a terrific polygon modeler, so our focus will be mostly on modeling, although we'll throw in a little bit of materials and texturing as well. Software required: MODO 701.
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Course Syllabus
Introduction and Project Overview- 1m 9s
—Introduction and Project Overview 1m 9sYour First Day in MODO- 1h 24m
—Shaping the Drone's Body 7m 50s
—Detailing the Body 7m 10s
—Separating Geometry 6m 9s
—Adding the Eye Area and Central Pipe 8m 54s
—Building the Frame 8m 3s
—Adding the Landing Struts 4m 23s
—Modeling the Tail Section 6m 44s
—Drawing out the Wing 4m 1s
—Detailing the Wing 6m 9s
—Adding Materials 8m 26s
—Creating a Simple UV Layout 3m 57s
—Adding a Honeycomb Texture to the Wings 5m 34s
—Adding Environments and Lights 7m 31s