Facial Rigging in 3ds Max
Pluralsight
Course Summary
In this 3ds Max tutorial, we will learn tips and techniques for rigging a face in 3ds Max. Software required: 3ds Max 2012.
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Course Description
In this 3ds Max tutorial, we will learn tips and techniques for rigging a face in 3ds Max. Step by step, we'll construct a facial control system that is robust and animator-friendly. We'll learn everything from how to create Morph targets to how to control Morph Targets with our own custom GUI. We'll also learn a fast and efficient way for deforming multiple objects as one unit, a technique for creating fleshy eyes, how to pin objects to a deforming surface, and also become familiar with 3ds Max's powerful Reaction Manager. By the end of this tutorial, you'll have the knowledge you need to create your own facial rigs that produce natural and entertaining expressions. Software required: 3ds Max 2012.
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Course Syllabus
Introduction and Project Overview- 1m 12s
—Introduction and Project Overview 1m 12sFacial Rigging in 3ds Max- 6h 4m
—Cleaning up the Scene Prior to Rigging the Face 12m 10s
—Constructing the Bones to Deform the Head 9m 43s
—The Neck Control 8m 53s
—The Head Control 5m 39s
—Dynamically Parenting the Head to the Neck 7m 28s
—Finishing the Dynamic Parent Control for the Head 5m 52s
—The Jaw Control 3m 31s
—Limiting the Movement of Controls 7m 32s
—Enveloping the Head 2m 34s
—Improving the Deformations of the Neck and Head 8m 54s
—Correcting the Defomations of the Jaw 10m 55s
—Completing the Deformations of the Jaw 7m 51s
—Correcting the Deformations of the Cheeks as the Mouth Opens 6m 0s
—Drive the Cheek Deformation Target by the Jaw's Rotation 7m 39s
—Rigging the Eyes 7m 15s
—Creating Eye Controls 8m 40s
—Connecting the Eyes to Their Target Controls 5m 45s
—Dynamically Parenting the Eyes to the Head 9m 24s
—Starting on Our Fleshy Eye Rig 9m 27s
—Creating a Target That Will Trigger as the Character Looks Down 10m 29s
—Mirroring Morph Targets 7m 57s
—Finishing Our Fleshy Eye Rig 8m 44s
—Setting up the Eyebrows 4m 38s
—The Eyebrow Controls 10m 16s
—Deforming the Eyebrows 10m 46s
—Finalizing the Brow Rig 13m 9s
—Starting on the Tongue Rig 9m 24s
—Creating a Graphical User Interface for the Tongue Control 8m 55s
—Connecting the Tongue's Rotation to Its GUI Control 9m 25s
—Completing the Tongue Rig 3m 29s
—Molding the Blink and Shock Targets 13m 28s
—Finishing the Blink and Shock Targets 5m 42s
—Creating GUI Controls for the Eyelids 6m 0s
—Starting on the Smile Targets 7m 38s
—Molding the Left Smile Target 5m 21s
—Creating the Last Smile Target 2m 55s
—Starting on the Frown Targets 6m 33s
—Finishing the Frown Targets 4m 2s
—Building a Sneer Target 8m 2s
—Creating a Phoneme Target for the Letter F 6m 44s
—Molding the U Phoneme 9m 43s
—Mouth Shift Targets 12m 6s
—Things to Consider When Tying Facial Morph Targets to GUI Controls 7m 52s
—Pinning Objects to a Deforming Surface 10m 42s
—Cleaning up the Control Rig 6m 20s
—Selection Sets 1m 31s
—Finishing the Control Rig 6m 47s