Fundamentals of RealWave in RealFlow
Pluralsight
Course Summary
Learn an essential workflow to RealWave and time-saving techniques to creating fluid effects such as oceans, waves, foam, splashes, and other bodies of water. Software required: RealFlow 4.
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Course Description
Learn an essential workflow to RealWave and time-saving techniques to creating fluid effects such as oceans, waves, foam, splashes, and other bodies of water. Contains nearly three hours of project-based training for artists creating fluid effects with RealFlow4. Popular highlights include: RealWave Overview; Creating RealWaves; Emulating Large Bodies of Water; Emulating Small Bodies of Water; Adding Fractal Waves; Adding Spectrum Waves; Adding Control Points Waves; Using Hypermesh; Custom RealWave Meshes; Controlling Object Buoyancy in Waves; Creating Foam Textures; Creating Wetmaps from RealWaves; Static Points; Particle Layer; Coastline Features; RealWave Object Properties; RealWave Particle Interaction; RealWave Particle Emission; RealWave Splash Emission; RealWave and Python Scripting. Software required: RealFlow 4.
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Course Syllabus
Introduction and Project Overview- 6m 13s
—Introduction to RealWave 6m 13sFundamentals of Realwave in RealFlow- 2h 37m
—Exporting Realwaves 5m 10s
—Making Waves - Control Points 9m 27s
—Making Waves - Fractals 5m 25s
—Fractal Speed; Scale and Seed 6m 7s
—Making Waves - Spectrum 6m 55s
—Adding Waves 6m 30s
—Custom Realwaves 7m 9s
—Hypermesh Basics 6m 4s
—Creating Hypermesh Zones 6m 27s
—Hypermesh Based on Camera 8m 17s
—Dynamics Objects in Realwaves 7m 0s
—Working with Static Points 6m 6s
—Creating Ocean Spray with Rw Particles 6m 33s
—Making a Realwave Splash 7m 29s
—Puddle in the Rain (Part 1) 7m 35s
—Puddle in the Rain (Part 2) 6m 57s
—Creating Foam Textures 10m 35s
—Generating Particles with Foam Maps 6m 17s
—Shoreline - Coast Distance 9m 6s
—Shoreline - Wetmap Setup 5m 21s
—Making Trails with Realwaves 5m 3s
—Scripting Waves 5m 1s
—Image Displacements with Scripted Waves 6m 37s