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Simulating Large and Small Scale Liquids in Bifrost

Course Summary

Throughout this Bifrost tutorial, we'll be familiarizing you with the new Bifrost liquid simulation system. Software required: Maya 2015, After Effects CC 2014.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 18s

    —Introduction and Project Overview 1m 18s
    Simulating Large and Small Scale Liquids in Bifrost
    - 2h 45m

    —Introduction to Bifrost 7m 30s
    —Understanding Scale in Bifrost 9m 42s
    —Creating Emitters, Colliders and Kill Planes 10m 56s
    —Adjusting for Scale 10m 26s
    —Cashing and Meshing Our Simulation 8m 6s
    —Analyzing Assets 5m 25s
    —Setting up the Initial Simulation 10m 1s
    —Adding Pressure to the Liquid 8m 12s
    —Slowing Down the Liquid 9m 33s
    —Using the Droplets System 8m 21s
    —Fixing the Sliding Liquid 5m 43s
    —Adjusting Quality Settings 11m 39s
    —Meshing the Flood Simulation 10m 37s
    —Adjusting the Mesh and Caching 5m 27s
    —Setting up the Shader 9m 30s
    —Finishing the Bifrost Shader Setup 5m 27s
    —Setting up Foam, Velocity and Vorticity Passes 10m 2s
    —Creating Motion Blur 7m 52s
    —Setting up the Final Composite 10m 26s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations Community

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