Simulating Hair Using nCloth in Maya
Pluralsight
Course Summary
In these lessons we'll be looking at how to simulate hair through the use of nCloth. Software required: Maya 2014.
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Course Description
In these lessons we'll be looking at how to simulate hair through the use of nCloth. We'll be touching on workflow ideas that will help you become platform independent. You will be able to take animation cache from any supporting package and then use nCloth for hair simulation. We'll also be talking about solving common problems such as animation collisions and topology layout. By the end of this training you'll be able to take animations from just about anywhere and build a reusable simulation rig to create complex secondary animation using nCloth in Maya. Software required: Maya 2014.
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Course Syllabus
Introduction and Project Overview- 1m 2s
—Introduction and Project Overview 1m 2sSimulating Hair Using nCloth in Maya- 1h 43m
—Breaking Down Scene Files 4m 19s
—Explaining Input and Output Mesh 5m 22s
—Understanding Topology and Using Paint Effects 9m 27s
—Hair Grouping and Setting up the Output Mesh 8m 23s
—Setting up to Allow for Animation Input and Rig Relocation 5m 48s
—Dealing with Collisions at Frame One 8m 19s
—Constraining and Painting 10m 48s
—Using Ramps to Get More Control 10m 25s
—Tweaking the Hair Settings 12m 35s
—Posing the Hair and Modifying the Shape 8m 16s
—Using Clusters to Deal with Inter Collisions 7m 10s
—Adding Wind to Our Hair 10m 53s
—Wrapping Up 1m 30s