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Simulating Hair Using nCloth in Maya

Course Summary

In these lessons we'll be looking at how to simulate hair through the use of nCloth. Software required: Maya 2014.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 2s

    —Introduction and Project Overview 1m 2s
    Simulating Hair Using nCloth in Maya
    - 1h 43m

    —Breaking Down Scene Files 4m 19s
    —Explaining Input and Output Mesh 5m 22s
    —Understanding Topology and Using Paint Effects 9m 27s
    —Hair Grouping and Setting up the Output Mesh 8m 23s
    —Setting up to Allow for Animation Input and Rig Relocation 5m 48s
    —Dealing with Collisions at Frame One 8m 19s
    —Constraining and Painting 10m 48s
    —Using Ramps to Get More Control 10m 25s
    —Tweaking the Hair Settings 12m 35s
    —Posing the Hair and Modifying the Shape 8m 16s
    —Using Clusters to Deal with Inter Collisions 7m 10s
    —Adding Wind to Our Hair 10m 53s
    —Wrapping Up 1m 30s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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