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Blending Between Keyframe Animation and MoCap in MotionBuilder and Maya

Course Summary

In this series of MotionBuilder and Maya tutorials we'll learn how to blend between a motion-captured performance and keyframe animation in MotionBuilder. Software required: Autodesk MotionBuilder 2015, Maya 2015.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 8s

    —Introduction and Project Overview 1m 8s
    Blending Between Keyframe Animation and MoCap in MotionBuilder and Maya
    - 1h 26m

    —Characterizing a Custom Skeleton in Maya 7m 15s
    —Finalizing Our Characterization and Exporting to MotionBuilder 7m 20s
    —Characterizing the Mocap Skeleton 8m 23s
    —Retargeting Animation in MotionBuilder 6m 29s
    —Refining the Animation 7m 47s
    —Altering the Performance 9m 54s
    —Blocking in the End of the Performance 11m 51s
    —Polishing the Animation with Moving Holds and Motion Trajectories 8m 11s
    —Animating with Auxiliary Pivots 8m 14s
    —Finalizing the Performance 5m 15s
    —Exporting the Performance from MotionBuilder to Maya 6m 14s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

Related Posts:

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