Blending Between Keyframe Animation and MoCap in MotionBuilder and Maya
Pluralsight
Course Summary
In this series of MotionBuilder and Maya tutorials we'll learn how to blend between a motion-captured performance and keyframe animation in MotionBuilder. Software required: Autodesk MotionBuilder 2015, Maya 2015.
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Course Description
In this series of MotionBuilder and Maya tutorials we'll learn how to blend between a motion-captured performance and keyframe animation in MotionBuilder. The objective of this course is to demonstrate how to add animation that we keyframe ourselves to a performance-captured sequence. The difficulty is making sure that the animation we hand-key is done in a way that does not ruin the illusion of the animation as a whole. We'll start by learning how to Characterize a custom skeleton in Maya so that it can be animated in MotionBuilder. We'll then send our Maya asset over to MotionBuilder and animate it using MotionBuilder's robust and intuitive retargeting tools. Afterwards, we'll learn how to alter the performance in a way that allows us to keyframe part of the sequence ourselves. And to conclude the course, we'll learn how to transfer our character animation back to Maya. By the end of this MotionBuilder and Maya training, you'll have the understanding you need to animate comfortably in MotionBuilder. Software required: Autodesk MotionBuilder 2015, Maya 2015.
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Course Syllabus
Introduction and Project Overview- 1m 8s
—Introduction and Project Overview 1m 8sBlending Between Keyframe Animation and MoCap in MotionBuilder and Maya- 1h 26m
—Characterizing a Custom Skeleton in Maya 7m 15s
—Finalizing Our Characterization and Exporting to MotionBuilder 7m 20s
—Characterizing the Mocap Skeleton 8m 23s
—Retargeting Animation in MotionBuilder 6m 29s
—Refining the Animation 7m 47s
—Altering the Performance 9m 54s
—Blocking in the End of the Performance 11m 51s
—Polishing the Animation with Moving Holds and Motion Trajectories 8m 11s
—Animating with Auxiliary Pivots 8m 14s
—Finalizing the Performance 5m 15s
—Exporting the Performance from MotionBuilder to Maya 6m 14s