Kit Bashing Game Assets to Speed Up Workflows in 3ds Max & Unity
Pluralsight
Course Summary
In this 3ds Max and Unity tutorial we'll learn how to organize our assets and establish a kit bashing pipeline within 3ds Max. Software required: 3d Max 2015, Photoshop CS6, Unity 4.5.
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Course Description
In this 3ds Max and Unity tutorial we'll learn how to organize our assets and establish a kit bashing pipeline within 3ds Max. We'll explore ways to speed up rendering time in V-Ray using Solid Rocks, look at Material Preset Pro created by Siger Studio and investigate Open Subdiv Modeling. By the end of this 3ds Max and Unity training you'll know what it takes to create high res assets and rip those down to textures that then can be applied to an environment provided to you by Camouflaj. Software required: 3d Max 2015, Photoshop CS6, Unity 4.5.
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Course Syllabus
Introduction and Project Overview- 1m 18s
—Introduction and Project Overview 1m 18sKit Bashing Game Assets to Speed Up Workflows in 3ds Max and Unity- 3h 11m
—Open Subdiv Modeling 5m 50s
—Creating Content with Open Subdiv Modeling 6m 58s
—Rendering with Solid Rocks for Vary 7m 38s
—Using Siger Studios: V-Ray Material Preset Pro 4m 39s
—Establishing Kit Bashing Pipeline Within 3dsmax 8m 39s
—Using Reference for Inspiration in Our Head Master Scene 8m 14s
—Creating the Base for Our First Texture 8m 39s
—Modifying Wall Panels Using Splines and Profiles 8m 57s
—Finishing Panels and Adding Vertical Trim 9m 38s
—Creating Baseboards and Crown Molding 10m 1s
—Adding Support Panels to Help Establish Form 8m 25s
—Kit Bashing Viscorbel Shapes to Add Detail 9m 55s
—Applying Base Materials to Start Preview Renders 9m 7s
—Refining Materials and Saving Our Spline Profiles 9m 7s
—Investigating Free Materials and Modify UVs 8m 52s
—Ripping Our Textures Using V-Ray and Reviewing Them in Photoshop 7m 40s
—Refining Our Texture and Importing It into Unity 9m 50s
—Organizing Our Wall Panels and Blocking out Our Third Texture 9m 7s
—Blocking out Our Trims and Proportions for Our Texture 7m 51s
—Kitbashing Viscorbel Shapes to Establish Fine Detail 9m 37s
—Ripping out Third Texture Using Render to Texture 5m 25s
—Replacing Materials with Our Updated Textures in Unity 4m 24s
—Fixing UV Seams and Tiling 9m 1s
—Review Our Scene and Talk About What We Have Learned 4m 0s