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Establishing a Texturing Pipeline Between MARI and ZBrush

Course Summary

ZBrush is a very popular high-resolution sculpting application. MARI is a very powerful texture painting application. Learn how to prepare your ZBrush assets and move them to MARI for painting. Software required: MARI 3.1v1, ZBrush 4R7.


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    Course Syllabus

    Course Overview
    - 1m 29s

    —Course Overview 1m 29s
    Preparing ZBrush Assets for MARI
    - 31m 45s

    —Using Decimation Master to Manage Mesh Resolution 9m 3s
    —Using ZRemesher to Adjust Topology and Resolution 7m 36s
    —Creating and Using UV Layouts in ZBrush 9m 52s
    —Removing Unnecessary Geometry Exporting Subtools 5m 13s
    Bringing ZBrush Assets into MARI
    - 46m 56s
    Selecting and Painting in MARI
    - 1h 0m
    Finishing MARI Textures
    - 19m 5s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

Related Posts:

ZBrush

 

MODO

 

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