Establishing a Texturing Pipeline Between MARI and ZBrush

Pluralsight
Course Summary
ZBrush is a very popular high-resolution sculpting application. MARI is a very powerful texture painting application. Learn how to prepare your ZBrush assets and move them to MARI for painting. Software required: MARI 3.1v1, ZBrush 4R7.
-
+
Course Description
This course, Establishing a Texturing Pipeline Between MARI and ZBrush, will show you how to take your finished, sculpted, fantastic creation in ZBrush to use a better solution to painting textures for it. MARI is a powerful texturing tool used in feature films and it excels at painting high resolution meshes like the ones that ZBrush creates. First, you'll start out in ZBrush and learn how to prepare your assets for painting in MARI. Next, you'll learn about topology and resolution management as well as UV creation and geometry export. From there, you'll dive into MARI and learn how to setup projects for UV and Ptex texturing painting. You'll learn how to configure these projects using channels and shaders in MARI. Then, you'll explore how to effectively paint your assets using MARI's Paintbrush and Paint Through tool. Finally, you'll learn how to render right inside of MARI using the MODO renderer and then how to export your textures out so they can be used in other applications. By the end of this course, you'll have a good understanding of how easy it is to take your ZBrush creations and move them over into MARI so you can paint some amazing textures for them. Software required: MARI 3.1v1, ZBrush 4R7.
-
+
Course Syllabus
Course Overview- 1m 29s
—Course Overview 1m 29sPreparing ZBrush Assets for MARI- 31m 45s
—Using Decimation Master to Manage Mesh Resolution 9m 3s
—Using ZRemesher to Adjust Topology and Resolution 7m 36s
—Creating and Using UV Layouts in ZBrush 9m 52s
—Removing Unnecessary Geometry Exporting Subtools 5m 13sBringing ZBrush Assets into MARI- 46m 56sSelecting and Painting in MARI- 1h 0mFinishing MARI Textures- 19m 5s