Standardizing Rigs in Maya

Pluralsight
Course Summary
In this Maya tutorial, we learn the why's and how's of standardizing control rigs within Maya. Software required: Autodesk Maya 2013.
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Course Description
In this Maya tutorial, we learn the why's and how's of standardizing control rigs within Maya. We'll start by first understanding why it's important to standardize rigs, looking at a few different scenarios that involve rigging and animation. We'll then learn how to approach organizing our scenes in a very artist-friendly way. Software required: Autodesk Maya 2013.
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Course Syllabus
Introduction and Project Overview- 0m 52s
—Introduction and Project Overview 0m 52sStandardizing Rigs in Maya- 45m 23s
—Modifying Rigs with Fewer Steps 10m 21s
—Wrapping up Our Changes to the Rig 9m 29s
—Executing Our Code Faster and Exporting Scripts in Maya 7m 39s
—Animation Transferring Made Easy 6m 15s
—Mapping and Retiming Animation with the Trax Editor 7m 9s
—How to Approach Standardizing Rigs 4m 28s
This course is listed under
Development & Implementations
and Digital Media & Games
Community
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