Polygon Modeling Workflows in CINEMA 4D

Pluralsight
Course Summary
In this series of lessons we'll learn to use CINEMA 4D's unique modeling workflow to create organic polygon models. Software required: CINEMA 4D. Software required: CINEMA 4D .
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Course Description
In this series of lessons we'll learn to use CINEMA 4D's unique modeling workflow to create organic polygon models. We'll start out by talking about what polygons are and what the advantages and disadvantages are of using them. Then, using a dinosaur as an example, we'll use CINEMA 4D's procedural, hierarchy-based workflow in combination with traditional polygon techniques to build an organic model from scratch. We'll cover polygon tools that will allow you to extrude, cut or subdivide your geometry as well as generators that will allow you to work symmetrically and to see a smoothed version of your model as you work. In the end you'll have a great idea of the power and flexibility CINEMA 4D offers when building polygonal models. Software required: CINEMA 4D. Software required: CINEMA 4D .
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Course Syllabus
Introduction and Project Overview- 0m 49s
—Introduction and Project Overview 0m 49sPolygon Modeling Workflows in CINEMA 4D- 3h 0m
—Introduction to Polygons 6m 12s
—Setting up Background Reference Images 4m 58s
—Building the Main Body 12m 6s
—Finishing and Preparing the Body Geometry 6m 38s
—Modeling the Back Leg 9m 13s
—Modeling the Toes 11m 33s
—Building the Arms and Front Claws 6m 35s
—Attaching the Arms and Legs to the Body 8m 29s
—Modeling with Symmetry 8m 51s
—Building the Head Base 9m 51s
—Attaching the Head to the Body 6m 12s
—Modeling the Eye Area 9m 18s
—Creating the Mouth Interior 10m 43s
—Finishing the Head 7m 58s
—Adding Wrinkles and Folds 7m 59s
—Modeling the Bony Sail 11m 25s
—Adding the Head and Tail Spikes 12m 12s
—Modeling the Front Head Spikes 5m 29s
—Building the Teeth 10m 56s
—Modeling the Tongue 4m 59s
—Converting Models to Polygons 8m 36s