Ray-tracing with Typography in After Effects

Pluralsight
Course Summary
In this series of After Effects tutorials, we will learn how to use the new Ray-tracing feature in CS6 to create 3D animated typography and shapes. Software required: After Effects CS6.
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Course Description
In this series of After Effects tutorials, we will learn how to use the new Ray-tracing feature in CS6 to create 3D animated typography and shapes. We begin this tutorial in Illustrator, where we lay the ground work for our image. This creation step contains vital information for how the Illustrator file must be set up for it to work once it has been imported to After Effects. We use a few scripts that speed up our process tremendously for some of the more repetitive and tedious parts of the project. Once we bring our illustrator project into After Effects, this is where the magic starts to happen. We learn some valuable time saving tips when working with Ray-tracing as well as lighting and rendering workflows to get the best possible render in the end. This training offers a really unique approach to creating a beautiful typography animation as well as tricks that will stick with the rest of your workflow when you work on your own projects that deal with the same issues and goals. By the end of the tutorial, you will have firsthand knowledge on interfacing between Illustrator and After Effects as well as some Ray-tracing workflows that will make your other projects way less time consuming. Software required: After Effects CS6.
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Course Syllabus
Introduction and Project Overview- 1m 28s
—Introduction and Project Overview 1m 28sRay-tracing with Typography in After Effects- 3h 39m
—Choosing Your Text 7m 59s
—Using the Spiral Tool 7m 4s
—Joining Paths to Make the Swirls Longer 9m 17s
—Adding Smaller Secondary Spirals 5m 22s
—Adding Color with Graphic Styles 11m 36s
—Using the Blend Tool 11m 44s
—Positioning the Dots 5m 13s
—Moving Each Path to a Top-layer 7m 28s
—Importing as a Composition 7m 2s
—Turning the Illustrator Layers to Shape Layers 6m 17s
—Using Trim Paths 15m 18s
—Adding Trim Paths Keyframes for the Remaining Layers 12m 33s
—Adjusting the Timing 12m 56s
—Animating the Dots 10m 55s
—Adding the Lights 7m 13s
—Adding the Cameras with Null Controls 16m 13s
—Switching from Classic 3D to Ray-traced 3D 6m 55s
—Extruding the Shapes and Text 7m 43s
—Preventing Z-fighting 9m 20s
—Fine-tuning the Shadows 4m 20s
—Rendering as a .png Sequence 6m 29s
—Adding Motion Blur to Your Render 11m 9s
—Additional Compositing Polish 15m 17s
—Rendering as an H.264 4m 22s