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Melee Weapon Systems in Unity

Course Summary

In this series of Unity tutorials, we learn how to create a melee weapon system that we would see in most hack and slash style games. Software required: Unity 3.4.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 3s

    —Introduction and Project Overview 1m 3s
    Melee Weapon Systems in Unity
    - 2h 12m

    —Preparing the First Person Rig 4m 47s
    —Importing the Project Files 8m 1s
    —Setting up the Player 11m 18s
    —Creating the Enemy Health Script 11m 13s
    —Creating the Player Attack Script 10m 24s
    —Modifying the Player Attack 12m 34s
    —Creating the Attack Timer 7m 17s
    —Setting up the Player Animations 13m 8s
    —Creating the Enemy AI 13m 23s
    —Creating the Player Detection Function 14m 52s
    —Creating the Listenforplayer Function 7m 13s
    —Creating the Enemy Attack Functionality 8m 58s
    —Applying Physics to the Weapon System 9m 39s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations Community

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