Melee Weapon Systems in Unity

Pluralsight
Course Summary
In this series of Unity tutorials, we learn how to create a melee weapon system that we would see in most hack and slash style games. Software required: Unity 3.4.
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Course Description
Throughout these tutorials, we'll learn how to create a melee system that you would see in most hack and slash video games today. Although this course does not cover extremely advanced techniques, you will learn enough to customize this system for your very own projects. We'll start off by talking about a few key tips we need to know before we import a rig into Unity. Then we'll begin scripting a simple user interface to give our user damage feedback. Following that, we'll create the script that will handle how to deliver damage and how to limit the range of our attacks. Then we'll create a basic enemy AI that will watch and listen for our player. Then we'll wrap it up with applying physics to our melee combat system. Software required: Unity 3.4.
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Course Syllabus
Introduction and Project Overview- 1m 3s
—Introduction and Project Overview 1m 3sMelee Weapon Systems in Unity- 2h 12m
—Preparing the First Person Rig 4m 47s
—Importing the Project Files 8m 1s
—Setting up the Player 11m 18s
—Creating the Enemy Health Script 11m 13s
—Creating the Player Attack Script 10m 24s
—Modifying the Player Attack 12m 34s
—Creating the Attack Timer 7m 17s
—Setting up the Player Animations 13m 8s
—Creating the Enemy AI 13m 23s
—Creating the Player Detection Function 14m 52s
—Creating the Listenforplayer Function 7m 13s
—Creating the Enemy Attack Functionality 8m 58s
—Applying Physics to the Weapon System 9m 39s