MyPage is a personalized page based on your interests.The page is customized to help you to find content that matters you the most.


I'm not curious

Creating an Aged Character and Artifacts in ZBrush and Maya

Course Summary

In this tutorial, we will follow the entire process of creating an illustration from modeling and texturing, to lighting and rendering out a final composite. Software required: ZBrush 4R4, Maya 2012, Photoshop CS6, After Effects CS5.


  • +

    Course Syllabus

    Introduction and Project Overview
    - 0m 39s

    —Introduction and Project Overview 0m 39s
    Creating an Aged Character and Artifacts in ZBrush and Maya
    - 10h 21m

    —Modeling the Desk 12m 47s
    —Using Zspheres to Block Out Our Character 19m 53s
    —Shaping the Base Mesh 17m 28s
    —Using Qremesher to Fix Topology 10m 7s
    —Sculpting the Head: First Level of Detail 12m 1s
    —Continuing the First Level of Detail 15m 17s
    —Sculpting the Head: Second Level of Detail 16m 2s
    —Sculpting the Head: Third Level of Detail 15m 38s
    —Beginning Work on the Torso 7m 46s
    —Starting the Necktie 13m 41s
    —Adding the Bow 14m 25s
    —Finishing up the Tie 12m 30s
    —Creating the Vest 12m 13s
    —Adding Buttons to the Vest 13m 29s
    —Creating the Jacket 5m 24s
    —Building the Jacket's Collar 15m 33s
    —Shaping the Clothing in ZBrush 15m 32s
    —Sculpting the Head: Fourth Level of Detail 12m 52s
    —Sculpting the Head: Fifth Level of Detail 14m 43s
    —Sculpting the Head: Sixth Level of Detail 17m 22s
    —Using Alphas to Add Detail to the Face 12m 30s
    —Starting the Hands 15m 43s
    —Continuing on the Hands 21m 25s
    —Using Alphas to Detail the Hands 18m 50s
    —Creating UVs for Our Subtools 8m 26s
    —Adding Base Color to the Head 17m 9s
    —Finishing Textures for the Head and Hands 23m 5s
    —Painting the Bowtie 8m 32s
    —Finishing up the Clothes 9m 2s
    —Posing the Character 16m 15s
    —Adding Wrinkles to the Clothing 18m 43s
    —Creating Hair and Eyebrows 12m 2s
    —Beginning Work on the Monocle 12m 37s
    —Finishing up the Monocle 11m 29s
    —Starting on the Main Book Prop 10m 44s
    —Finishing up the Book 7m 15s
    —Modeling the Background Environment 15m 2s
    —Using Photoshop to Create Book Textures 11m 26s
    —Texturing the Main Book Cover 12m 34s
    —Texturing the Eyes 21m 1s
    —Detailing and Texturing the Shelves 13m 1s
    —Setting up the Lighting 7m 47s
    —Setting up Render Layers 11m 7s
    —Combining the Renders in After Effects 27m 1s
    —Finishing up the Image 3m 15s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games and Telecommunications Community

Attended this course?

Back to Top

 
Awards & Accolades for MyTechLogy
Winner of
REDHERRING
Top 100 Asia
Finalist at SiTF Awards 2014 under the category Best Social & Community Product
Finalist at HR Vendor of the Year 2015 Awards under the category Best Learning Management System
Finalist at HR Vendor of the Year 2015 Awards under the category Best Talent Management Software
Hidden Image Url