Scanning 3D Models from Photos in 123D Catch and 3ds Max
Pluralsight
Course Summary
In this tutorial, we will learn how to create a highly-detailed reproduction of an object, starting from a simple scan created with your own camera. Software required: 123D Catch, TopoGun 2, 3ds Max 2013, UVLayout, Mudbox 2013, Photoshop CS6, ZBrush 4R4.
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Course Description
In this tutorial, we will learn how to create a highly-detailed reproduction of an object, starting from a simple scan created with your own camera. We will start shooting several images of a shoe, and we'll load those images into 123D Catch, which will compute those images (using a cloud computing system) and create a complete, scanned model of the shoe in a few minutes. After that, we'll remodel the entire shoe starting from the scanned model. We will be using a combination of TopoGun for the base modeling part and 3ds Max for the creation of the complete model and all the different pieces of the shoe. Later on, we'll go into Mudbox, where we'll project the scanned details on top of the new, clean mesh and use those details as guide reference. We'll proceed with the final parts of the tutorial in ZBrush, adding all the fine details such as wrinkles, stitches, logos, and more. Software required: 123D Catch, TopoGun 2, 3ds Max 2013, UVLayout, Mudbox 2013, Photoshop CS6, ZBrush 4R4.
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Course Syllabus
Introduction and Project Overview- 1m 6s
—Introduction and Project Overview 1m 6sScanning 3D Models from Photos in 123D Catch and 3ds Max- 4h 24m
—123D Catch Introduction 9m 47s
—Manual Stitching of the Images 10m 0s
—Exporting the Mesh 9m 24s
—Attaching the Top and Bottom Part in 3ds Max 10m 0s
—Retopologizing the Central Part 9m 59s
—Retopologizing of the Back and Bottom Part 9m 58s
—Separating into Different Pieces in 3ds Max 10m 0s
—Adding Thickness to the Central Part 10m 0s
—Working on Volume and Thickness of the Back Part 10m 0s
—Modeling the Spikes 10m 0s
—Modeling the Sole of the Shoe 10m 0s
—Finishing the Sole and the Spikes 10m 0s
—Adding the Last Parts, Logos, and Laces 10m 0s
—Working on the Proportion of the Sole 10m 0s
—Finishing the Sole of the Shoe 10m 0s
—Finishing the Back of the Shoe 10m 0s
—Starting the UV Inside UVLayout 10m 0s
—Pelting and Relaxing the Mesh 10m 0s
—Working on the Central Part of the Shoe 10m 0s
—Unwrapping the Laces and Packing the UV 10m 0s
—Texture Projection in Mudbox 10m 0s
—Texture Creation in Photoshop and Mudbox 8m 0s
—Detailing Phase in ZBrush 9m 9s
—Using the Noisemaker 7m 53s
—Alpha Creation 10m 0s
—Final Detailing 10m 0s
—Exporting the Mesh and Maps 10m 30s