Material Creation Workflows in CryENGINE

Pluralsight
Course Summary
In this series of CryENGINE tutorials, we'll discuss how to utilize the Material Editor in CryENGINE by exploring some potential workflows for creating several different types of materials. Software required: CryENGINE 3.4 Free SDK (Build 3696).
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Course Description
In this series of CryENGINE tutorials, we'll discuss how to utilize the Material Editor in CryENGINE by exploring some potential workflows for creating several different types of materials. We'll start out by learning about the Material Editor interface. Once that is finished, we'll jump right into creating our first material, where we'll learn the difference between a material and a multi-material. We'll even get a glimpse of the asset creation workflow by exporting out models and textures. Once we have a solid understanding of the Illum shader, we'll move on to some of the more advanced shaders, where we'll see how CryENGINE pulls off its beautiful graphics. Software required: CryENGINE 3.4 Free SDK (Build 3696).
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Course Syllabus
Introduction and Project Overview- 0m 56s
—Introduction and Project Overview 0m 56sMaterial Creation Workflows in CryENGINE- 1h 43m
—Material Editor Overview 8m 8s
—Material Creation Basics 7m 50s
—Basic Asset Creation Workflow 12m 25s
—Exploring the Illum Shader Parameters 11m 25s
—Working with Different Texture Map Types 13m 14s
—Creating Environment Probes 8m 37s
—Creating Reflective Materials 12m 19s
—Using the HumanSkin Shader 7m 35s
—Controlling the Hair Shader 10m 35s
—Parallax Occlusion Mapping 11m 26s