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Material Creation Workflows in CryENGINE

Course Summary

In this series of CryENGINE tutorials, we'll discuss how to utilize the Material Editor in CryENGINE by exploring some potential workflows for creating several different types of materials. Software required: CryENGINE 3.4 Free SDK (Build 3696).


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    Course Syllabus

    Introduction and Project Overview
    - 0m 56s

    —Introduction and Project Overview 0m 56s
    Material Creation Workflows in CryENGINE
    - 1h 43m

    —Material Editor Overview 8m 8s
    —Material Creation Basics 7m 50s
    —Basic Asset Creation Workflow 12m 25s
    —Exploring the Illum Shader Parameters 11m 25s
    —Working with Different Texture Map Types 13m 14s
    —Creating Environment Probes 8m 37s
    —Creating Reflective Materials 12m 19s
    —Using the HumanSkin Shader 7m 35s
    —Controlling the Hair Shader 10m 35s
    —Parallax Occlusion Mapping 11m 26s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Open Source and Development & Implementations Community

Related Posts:

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