Material Creation Workflows in 3ds Max

Pluralsight
Course Summary
In this course we will add materials to a stylized computer to simulate a variety of surfaces. Software required: 3ds Max 2010 and up.
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Course Description
In this course we will add materials to a stylized computer to simulate a variety of surfaces. Adding materials and textures to your models to achieve specific effects can sometimes be challenging. In this course we'll look at a number of options for producing these effects using a cartoony set piece as an example. We'll look at the process of adding materials to objects in general an the go over how to create materials to simulate specific looks like metal, plastic, ceramic, leather, and rubber. We'll also create an illuminated button with gradient ramps and use lens effects to add a post render glow to electric arcs. Upon completion, you have a great idea of how to quickly create the kinds of materials you'll need for your projects. Software required: 3ds Max 2010 and up.
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Course Syllabus
Introduction and Project Overview- 0m 53s
—Introduction and Project Overview 0m 53sMaterial Creation Workflows in 3ds Max- 1h 0m
—Adding Standard Materials 5m 43s
—Creating Plastic Materials 8m 34s
—Adding Ceramic and Glass Materials 6m 1s
—Creating Leather and Rubber Materials 5m 6s
—Using Gradients with Materials 4m 58s
—Adding Metal Materials 6m 20s
—Creating Painted Metal Materials 6m 39s
—Creating an Electric Material 5m 2s
—Adding a Glow to the Scene 5m 43s
—Creating a Glowing Liquid Material 5m 53s