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Material Creation Workflows in 3ds Max

Course Summary

In this course we will add materials to a stylized computer to simulate a variety of surfaces. Software required: 3ds Max 2010 and up.


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    Course Syllabus

    Introduction and Project Overview
    - 0m 53s

    —Introduction and Project Overview 0m 53s
    Material Creation Workflows in 3ds Max
    - 1h 0m

    —Adding Standard Materials 5m 43s
    —Creating Plastic Materials 8m 34s
    —Adding Ceramic and Glass Materials 6m 1s
    —Creating Leather and Rubber Materials 5m 6s
    —Using Gradients with Materials 4m 58s
    —Adding Metal Materials 6m 20s
    —Creating Painted Metal Materials 6m 39s
    —Creating an Electric Material 5m 2s
    —Adding a Glow to the Scene 5m 43s
    —Creating a Glowing Liquid Material 5m 53s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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