Creating a Pegasus Using XGen in Maya
Pluralsight
Course Summary
Throughout this tutorial, we'll be utilizing Maya's new suite of tools known as XGen. Software required: Maya 2014.
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Course Description
Throughout this tutorial, we'll be utilizing Maya's new suite of tools known as XGen. Originally used by Disney Animation Studios, XGen enables the user to generate curves, spheres, or custom geometry across the surface of a model. These instances can then be controlled by a host of intuitive tools, including guides, curves, expressions and also grooming brushes. To help demonstrate the key areas of XGen, we will be adding feathers, hair and fur to a basic Pegasus model. By the end of this training, you'll have a solid understanding of XGen and be fully equipped with the knowledge to move on and use this powerful tool set in your future projects. The horse model is provided by www.nonecg.com Software required: Maya 2014.
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Course Syllabus
Introduction and Project Overview- 1m 10s
—Introduction and Project Overview 1m 10sCreating a Pegasus Using XGen in Maya- 2h 28m
—Introducing Xgen 12m 56s
—Feathering the Left Wing 10m 46s
—Adding Variety to the Feathers 10m 32s
—Creating the Second Layer of Feathers 10m 7s
—Adding the Final Covering of Feathers 9m 56s
—Building the Right Wing 10m 58s
—Adjusting the Feather Shaders 8m 47s
—Creating the Mane 8m 46s
—Adding Variety and Volume to the Mane 10m 46s
—Adjusting the Mane Shaders 7m 37s
—Creating the Tail 10m 8s
—Finalizing the Tail 7m 48s
—Adding Fur to the Body 9m 58s
—Grooming the Fur 6m 31s
—Rendering the Fur 12m 55s