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Creating a Pegasus Using XGen in Maya

Course Summary

Throughout this tutorial, we'll be utilizing Maya's new suite of tools known as XGen. Software required: Maya 2014.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 10s

    —Introduction and Project Overview 1m 10s
    Creating a Pegasus Using XGen in Maya
    - 2h 28m

    —Introducing Xgen 12m 56s
    —Feathering the Left Wing 10m 46s
    —Adding Variety to the Feathers 10m 32s
    —Creating the Second Layer of Feathers 10m 7s
    —Adding the Final Covering of Feathers 9m 56s
    —Building the Right Wing 10m 58s
    —Adjusting the Feather Shaders 8m 47s
    —Creating the Mane 8m 46s
    —Adding Variety and Volume to the Mane 10m 46s
    —Adjusting the Mane Shaders 7m 37s
    —Creating the Tail 10m 8s
    —Finalizing the Tail 7m 48s
    —Adding Fur to the Body 9m 58s
    —Grooming the Fur 6m 31s
    —Rendering the Fur 12m 55s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations , Operating Systems and Digital Media & Games Community

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