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Enhancing Rigs with Maya Muscle

Course Summary

In this Maya tutorial, you will be equipped with the knowledge you need to incorporate Maya Muscle into your own rigging pipeline. Software required: Autodesk Maya 2012.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 20s

    —Introduction and Project Overview 1m 20s
    Enhancing Rigs with Maya Muscle
    - 3h 21m

    —Common Deformations in Character Deformations 3m 55s
    —Adding Capsules to the Ogre's Skeleton 16m 53s
    —Creating Calf Muscles 9m 50s
    —Finishing the Calf Muscles 14m 2s
    —Building First Set of Muscles for the Quadriceps 4m 46s
    —Tweaking the Parameters of the First Set of Quadriceps 9m 48s
    —Wrapping up the Quadriceps 12m 1s
    —Creating a Muscle for the Stomach 3m 28s
    —Custom Muscle Objects for the Buttocks 4m 52s
    —Adding the Biceps 5m 11s
    —Finalizing the Biceps 8m 46s
    —Beginning to Add the Triceps 7m 6s
    —Completing the Triceps 12m 21s
    —The Forearm Muscles 5m 42s
    —Setting up the Deltoids 6m 11s
    —Connecting the Muscles to the Creature's Skin 4m 34s
    —Understanding Sticky Bind Distance and Painting Weights 11m 36s
    —Painting Muscle Weight to the Creature's Stomach 5m 34s
    —Correcting the Deformations of the Forearm 6m 42s
    —Refining the Deformations of the Bicep, Triceps, and Deltoids 13m 57s
    —Applying Skin Sliding Deformations 6m 48s
    —Smoothing Deformations with Relax 3m 26s
    —Mirroring Muscle Weights 6m 2s
    —Referencing in Our Maya Muscle Rig 3m 10s
    —Incorporating Blend Shapes into a Maya Muscle Rig 14m 28s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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