Enhancing Rigs with Maya Muscle

Pluralsight
Course Summary
In this Maya tutorial, you will be equipped with the knowledge you need to incorporate Maya Muscle into your own rigging pipeline. Software required: Autodesk Maya 2012.
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Course Description
In this Maya tutorial, you will be equipped with the knowledge you need to incorporate Maya Muscle into your own rigging pipeline. Over the series of tutorials, we will use Maya's very robust and intuitive muscle system improve the overall realism of an animated character. We will start with an animated rig that has some major deformation problems that will need to be addressed. From there, we will start to strategically build an efficient muscle rig that will preserve volume in critical areas that are prone to collapse, like the shoulders and forearms. We'll learn how to customize Maya muscle shapes and follow-through effects to create the illusion of weight and realism! We'll also cover integrating blend shapes with Maya Muscle and file referencing to work smarter, not harder. By the end of this tutorial, you will be equipped with the knowledge you need to incorporate Maya Muscle into your own rigging pipeline. Software required: Autodesk Maya 2012.
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Course Syllabus
Introduction and Project Overview- 1m 20s
—Introduction and Project Overview 1m 20sEnhancing Rigs with Maya Muscle- 3h 21m
—Common Deformations in Character Deformations 3m 55s
—Adding Capsules to the Ogre's Skeleton 16m 53s
—Creating Calf Muscles 9m 50s
—Finishing the Calf Muscles 14m 2s
—Building First Set of Muscles for the Quadriceps 4m 46s
—Tweaking the Parameters of the First Set of Quadriceps 9m 48s
—Wrapping up the Quadriceps 12m 1s
—Creating a Muscle for the Stomach 3m 28s
—Custom Muscle Objects for the Buttocks 4m 52s
—Adding the Biceps 5m 11s
—Finalizing the Biceps 8m 46s
—Beginning to Add the Triceps 7m 6s
—Completing the Triceps 12m 21s
—The Forearm Muscles 5m 42s
—Setting up the Deltoids 6m 11s
—Connecting the Muscles to the Creature's Skin 4m 34s
—Understanding Sticky Bind Distance and Painting Weights 11m 36s
—Painting Muscle Weight to the Creature's Stomach 5m 34s
—Correcting the Deformations of the Forearm 6m 42s
—Refining the Deformations of the Bicep, Triceps, and Deltoids 13m 57s
—Applying Skin Sliding Deformations 6m 48s
—Smoothing Deformations with Relax 3m 26s
—Mirroring Muscle Weights 6m 2s
—Referencing in Our Maya Muscle Rig 3m 10s
—Incorporating Blend Shapes into a Maya Muscle Rig 14m 28s