Enhanced IK Animal Rigging in Maya

Pluralsight
Course Summary
This Maya tutorial will teach the viewer how to rig a mountain lion harnessing the power of Enhanced IK in Maya. Software required: Maya 2012.
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Course Description
This Maya tutorial will teach the viewer how to rig a mountain lion harnessing the power of Enhanced IK in Maya. In this tutorial, Farley Chery will lead the viewer through the rigors of creating a control rig for one of the great cats using Enhanced IK in Maya 2012. While the tutorial centers on a puma/panther these techniques work on all the great cats and any quadruped with similar anatomy. New ideas on internal automation principles will be explored and old ones expanded on. The artist will create a robust rig with a more straight forward workflow then the previous course, while still providing examples of problem solving techniques that arise when creating a complex rig. The tutorial focuses on presenting new or different techniques wherever possible for comparison with more established systems. Rigging one of the great cats with enhanced IK makes for a very flexible control rig. The base system of Enhanced IK though is versatile enough to use with many other methodologies in Maya. Enhanced IK greatly improves the functionality of Inverse Kinematics in Maya. By the end of this Maya tutorial you will be armed with techniques to make efficient and robust rigs for feline and canine quadrupeds, utilizing an enhanced control rig that is ready to be modified and finalized with your preferred hierarchies and dynamic parenting setups. Software required: Maya 2012.
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Course Syllabus
Introduction and Project Overview- 1m 26s
—Introduction and Overview 1m 26sEnhanced IK Animal Rigging in Maya- 9h 45m
—Taking a Look at Our Enhanced IK Setup in the Hind Legs 6m 52s
—Comparing FK Systems 9m 38s
—Beginning the No Flip Knee 19m 17s
—Creating Our Measure Tool 9m 50s
—No Flip Knee Hierarchy for Auto Swivel Hips 12m 5s
—Finishing the Knee and Pole Vector Hiearchies 17m 7s
—Finishing the No Flip Knee and Understanding the Pv Buffer 7m 23s
—Exporting Out Our Mechanism 10m 25s
—Theory Adding FK Controls 10m 17s
—Creating and Export the Right Pole Vector 7m 17s
—Creating a Squash and Stretch Spine 10m 29s
—The Nspine 6m 48s
—Troubleshooting and Looking at Other Options for Spinal Controls 15m 14s
—Troubleshooting and Looking at Other Options for Spinal Controls (Part 2) 9m 36s
—Spine Revision Using Components Instead of Cluster for Control 13m 13s
—Adding in Spinal Rotations 12m 33s
—Finishing the Rotation Controls and Adding a Kill Switch 13m 59s
—Completing the Spine Tool and Prepping for the Tail 12m 16s
—Completing the Tail Setup 13m 29s
—We Begin Our Automatic Hip Orientation Rig 13m 30s
—Finishing up the Automatic Hip Setup 20m 23s
—Introduction to Our Model 6m 5s
—Inserting the Spine and Tail 10m 17s
—Editing the Inserted Setups 4m 50s
—Anatomy of a Cat and Joint Placement 15m 8s
—Completing Joint Placement 13m 20s
—Inserting Our No Flip Knees and Automatic Hip Tools 6m 8s
—Adding Rear IK Handles and Controlling Stretch 10m 24s
—Cleaning up the Tail and Prepping for the Creation of the Neck 13m 8s
—Review of the Neck and Creation Controls 9m 33s
—Review of the Skinned Model 8m 19s
—Enhancing the Useful Output from Our IK Handles 19m 55s
—Adding Toe Movements and Troubleshooting 10m 11s
—Adding in Knee Compensation for Foot Swivel 8m 57s
—Wrapping up the Hind Paw 14m 46s
—Beginning the Foreleg Controls 9m 17s
—Building a Pose Space Tool to Automate the Scapula 13m 44s
—Finishing the Automatic Scapula and Adding Our Controller 11m 55s
—Adding Rotational Elements to Our Controller 10m 1s
—Adding Enhanced IK Controls for the Foreleg 16m 11s
—Looking at the Buffer Group and Discussing Other Rigging Options 10m 56s
—Wrapping up the Neck Controls 14m 16s
—Implementing Our Motion Flow Hips 22m 49s
—Setting up the Chest Controls 5m 45s
—Setting up the COM and Cog 10m 44s
—Implementing the No Flip Pole Vector into Our Foreleg 7m 15s
—Parenting the Head 6m 34s
—Quick Cleanup of the Rig 6m 17s
—Finishing up the Tail 14m 57s
—Tips to Improve the Rig 8m 22s
—Final Rig Tests 13m 28s